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After going a short distance the PCs notice
a man standing in the middle of the road pointing a longbow their
way. The PCs will not see anyone else around, unless they can see
the invisible of course. The man is dressed a bit raggedly but had
a coat and furs for the warm weather. He will ask them to dismount,
if mounted, and that they drop their weapons on the ground along
with any valuables.
While they are deciding to laugh at him or kill
him Grug, who is invisible thanks to Phantasm, will move behind
the most heavily armored PC or who ever is negotiating with the
bowman and wallop them with his club. The rest of the Marauders,
see Shar's Marauders, will
then move into position and attack the party. Malchor
will be using hold person spells from maximum distance and cover
while Phantasm will be using simple spells like sleep and color
spray to disable PCs. Grug is there to be the muscle.
The idea of course is to beat the players but
not kill them. Their opponent vastly out levels them and have a
well planned ambush set up. Once beaten they will be tied, nothing
but the mask will be taken. The priest will taunt his opposite number
amongst the party, another cleric, druid or another goodie-goodie.
The elven thief will also take some item as a memento, nothing necessarily
of value but sentimentality perhaps, she is psychotic after all.
Shar will flirt briefly with any PC who fits her profile of a lover.
She will then leave the PCs tied to the trees, to live or die by
themselves, after sending their horses scampering away. With the
cold weather the PCs could die of frostbite soon but along comes
Omar who was heading this
way after feeling bad for deceiving the party before. He frees those
members still tied and helps to gather the horses. He listens to
the party's story and looks very grave at their telling of losing
the mask. He then insists they hurry back to town to meet with Charilus.