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Map for Hamlet of Derelorn
Derelorn became popular after a large orc raid when a warrior named
Derelorn saved
the town from the orc raiders in a final battle. Currently the town
supports a militia of 80 men and 1 2nd level wizard, Grundal the
innkeeper.
1. Guph's Tower: See Guph's
Wizard Tower
2. Big Axe Inn: This is the hamlet's center. It is its most
popular spot where the commoners come to enjoy themselves and talk
with friends. It is owned by Grundal, a 2nd level wizard gnome DMG
57 3E. Grundal is always happy and friendly, he will try
to please his customers. If things get out of hand in the inn Grundal
will cast a sleep spell to put an end to the comotion.
At any time there are 2 3rd to 7th level NPCs
staying in a private room in the inn. There are 8 rooms available
for travellors to sleep in. There is also a common room that has
10 simple beds with a large chest by each bed, no lock. It is 1
gp. per night in the private rooms and 1 sp. per night in the common
room.
3.The Graveyard: 14 corpses are buried here from persons
that passed away over the years. Currently there are 5 graves that
are dug up due to Johandri's
animated dead spell. Tracks lead off into the woods toward
the forest lake (track DC 25).
4. The Constable: Samual (commoner INT 16) runs the town.
He overlooks problems, construction, justice, and keeps an eye on
travellors. He will be eager to help the party solve the problem
with the orcs and the undead and offer a reward if need be. He usually
has 2 of the militia with him to handle things.
5. Temple: Because of the recent events the constable has
a militia post in the town temple on the north end of the hamlet,
thats where the orcs are coming from. They are there to keep an
eye on the graveyard and to watch for orc raids. 10 human guard
(hp 10, Ftr 1) DMG 53 3E. Paprii (Hp 9, Clr 2) DMG
51 3E has agree to let the militia stay at the temple. He
is new to the area and does not know anything about the raids or
undead. If the PCs approach him he will try to answer the best he
can, which is not much. If he feels that the PCs are getting hostile
he will ask them to leave. Paprii is very insecure and does not
like confrontations.
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