Neptune's Curse was created by a water nymph
name Gurgel who had become annoyed with humans intruding into his
domain. He made three of these swords, and set them on the border
of his territory. Not long after a young adventurer named Tomei
came by and spotted an ornate sword lying in a patch of reeds, just
waiting for someone to come along and pick it up. He grabbed it,
took one look at the surrounding water, and fled in terror.
For years afterwards Tomei told stories of the
haunted lake that kept most of the people from visiting the body
of water. Some, more curious folk, still went to find out what was
so scary about the lake. Some found the swords left there by the
Nymph fleeing in terror as Tomei did before. To this day the lake
has been left alone as its haunted legend is still spoke of today.
Apparently Gurgel knew his business, for a remove
curse spell won't work on to rid the cursed of his phobia. There
are three ways to have it removed: Take it back to the place you
found it and toss it into the nearest body of water; find the Gurgel
and get him to remove the curse, or travel to the elemental plane
of water and the curse will automatically be removed, no will check
Neptune's Curse shimmers blue-green with magic,
and has an elaborate, twisted guard that appears to be formed out
of seaweed that has been made solid. The grip is wrapped in what
appears to be green leather, but is actually seaweed.
Abilities: Neptune's Curse is a longsword -1 to hit and
damage. Anybody who claims the sword as their own is immediately
afflicted with extreme hydrophobia. Every time they approach enough
water to submerge them ,anything from a full bath to an ocean, they
must make a will save (DC 25) or be affected as though by a fear
spell, hydrophobia. The fear will last as long as they are within
sight of water and for 1d6 rounds afterward.
An interesting side effect of this curse is that
affected characters will not want to bath. As a DM you might want
this refusal to clean themselves affect their charisma eventually.
It will be difficult for friends to convince the cursed that he
stinks and needs to bathe.