Mask Campaign Chapter 3c: Bait
The party, wounded, exhausted, and nearly friendless,
will be trying to survive the night while being hunted by small
groups of plague
weres. The may also fear that they have been infected, which
they may be.
The city watch will have its hands full this
night and may attack the players by nervous accident or for violating
the curfew. Eventually they will be brought in for questioning during
the night or the next day when they show themselves.
They will not be treated like prisoners but they
will be asked to give up their weapons, captain Kangran
having dealt with them in the past will come in to see them. Kangran
will ask the party for their version of the events and mention that
the few surviving eyewitnesses mentioned the wolf creatures trying
to kill the party specifically.
Kangran mentions that so far they have had no
reports of individuals killed by the plague weres coming back to
life like the plague
zombies. However some of those bitten have become sick and may
yet turn. These people are being given a higher priority by the
overworked priests curing diseases. All the bodies at the inn burned
so no one from there appears to have turned.
Kangran will ask the party for information and
perhaps recommendations. Eventually he will decide that, for their
own good, they should stay at the watch headquarters, i.e. in protective
custody. The players may protest but there likely is not much they
can do about it. They will be given nice comfy cells to sleep in
and brought food of the same quality the guards eat. Kangran will
apologize but mention that he is doing it to protect them.
Unfortunately plans never seem to work the way
we want them. That night the weres come out killing anyone they
come across but looking for the PC's especially. Eventually the
station is attacked by a group of 15 plague weres, Malchor
has created more in another tavern. The watch officers will be unprepared
to be attacked in their home base and will be mowed down like wheat.
The players must free themselves and get to their weapons and fight,
escape or die. If they cannot escape the cell Kangran can return
and let them out so they can help, "better
to die fighting than in a cell" he states. By the time
the weres reach the players, and Kangran perhaps, there are 10 left.
The party can fight all the creatures or, if
you feel this is too tough, hold out till reinforcements come. Eventually
the creatures are driven off or killed. The next day will bring
a planning session involving the players, Kangran, some other watch
officials, a member of the guild of churches, and a representative
of the king.
The tired looking priest will state that the
guild has discovered through divinations that a priest of (insert
evil god of disease and poisons here) has caused all this chaos
and death. The king's man will be somewhat disbelieving that this
huge death toll can be the cause of a single man. An argument over
what to do will break out. Eventually Kangran or the players must
bring up the obvious solution which is to use the party as bait.
At this point Kangran will tell all he knows
of the situation and allow the players to decide if they will help
in this way. Assuming they agree, if not they can be forced into
it with threats, a plan will be decided on to clear out the market
place early, and bring the party there just before dark. Well prepared
groups of soldiers and city watch will be set up to defeat the plague
weres but those that flee will be followed back to their lair so
they can all be wiped out. Seems simple!