| The party is journeying
through the wilderness on their way to a destination. The weather
is a bit cold, a light snow has fallen but it is still early winter.
In the distance they notice smoke, and hear cries for help that carry
over the wind.
they head in that direction)
The party comes across the tail end of a successful
caravan raid. 2 wagons are burning, and a 3rd is overturned. An
older man is trying to fend off 3 orcs next to the overturned wagon,
while behind him cowers his wife and youngest daughter.
Nearby 5 more orcs are dumping out bags of goods,
to see what the wagons were carrying. To the side of the devastation
a group of 12 more orcs have formed a wide circle and are placing
bets on a wrestling match between an ogre, their leader, and a large
human female warrior, this is Keetha.
|| Neutral Good
broad sword, mace, one
dagger, a family ring
|| Level: 4
|| HP: 32 (36 3E)
sword and mace
note: * 18/55 for 2nd edition
If they watch and do nothing the homesteaders
are eventually killed and the warrior is overpowered and enslaved.
If they intervene, all the orcs are currently involved and will
not notice the party till they get close or make a lot of noise.
The orcs are armed as follows.
20 0rcs: All wearing studded leather and have shields as
3 at wagon: 1 with battle axe, other two have short swords.
5 looters: 1 has a short bow and short sword, 2 others
just short sword, 1 has a glaive, and last is armed with a morning
12 orcs in circle: 2 have light crossbows and daggers,
1 has short bow and dagger, 5 with long swords, 2 with battle axes,
1 with glaive, and one who fights with 2 short swords, leader type
with maximum hps. The ogre is armed with a large club, he is natural
ac of 5, and 25 hps.
The warrior Keetha is unarmed and un-armored
at the moment but will grab for a weapon if the party distracts
the orcs at all.
Afterwards the survivors thank the party profusely,
the older man asks if they would guard them to their homestead,
not far out of the way 2 days tops. Keetha, if the GM desires will
join the party, otherwise she claims her belongings and helps guard
the homesteaders to their destination before moving on.
Loot: Each orc has 2d4 silver pieces, and 3d6 copper pieces.
The leader with 2 swords also has a crude bracelet made of pounded
gold (value 25 g.p.). The ogre carries 48 gold pieces, and a large
rock, weighs 40 lbs., with a design of a flightless bird of some
sort on it. This might fetch 10 gold to a wealthy eccentric but
its here mainly to weigh down the party and allow the GM to feel
good about suckering them.
The dead homesteaders have a few bolts of cloth
that the players might take and sell for up to 50 g.p if they think
to loot the burning wagons, also any non magical common item might
conceivably be in the pile the orcs created.