The casters summons a swarm of insects
that form a formidable defensive barrier. The wall can be
placed on an uneven surface, between two anchor points, and
will adjust its dimensions to accommodate (between two trees
on a sloping hill for example).
The wall is 2 inches thick per caster levels.
The caster cannot adjust the thickness to double the area
of effect. Each 5ft square of the wall has 20 hit points per
inch of thickness. Creatures can hit the wall automatically,
but will provoke an attack of opportunity from the walls squirming
occupants. Edged weapons will inflict ½ damage, while
blunt weapons inflict full damage. Fire, cold, and electrical
attacks will inflict double damage.
Those that touch the wall, come within
5ft of the wall, or pass through the wall, will be bitten
and stung until they are out of the walls threat area. Damage
is d10 per caster level in biting damage, additionally a FORT
save DC 10 + 1/2 the casters level is required to avoid the
effects of poisoning from the thousands of stinging insects
in the wall. Failed saves will result in a d4 loss of temporary
constitution, those reduced to 0 constitution and still within
the walls threat area will be consumed by the insect wall
in d4 rounds. Consumed victims will restore d10 hitpoints
to the wall.
Material components: hand full of powdered insects
( army ants, wasps, scarab beetles, etc.. ) and a pinch of