This spell creates a thin layer of magical
protection around the caster that is invisible to the naked
eye. The protection is only visible when the caster takes
damage from a magical attack, glowing like a dim yellow second
layer of skin around the caster.
The spell reduces the damage of all magical
attacks by 1/4. The caster would only take 3 of every 4 hit
points of damage from a spell. The spell offers no protection
versus damage taken as a result of continuous damage from
magical contact. (i.e.Melf’s acid arrow, death
The spell is cumulative with other means
of protection, but is always calculated after all damage is
reduced by other means, including other damage reduction.
Minimum damage can never be less than 1, always round down
when determining damage not taken.
Note: If an attacking creature has spell resistance
check it to see if the creature can ignore this spell altogether
for that casting. This is an exception to standard SR rules.