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Maeldrun's Magi Wall
By Alex Dominguez
 School  Abj.

   This spell creates a translucent sphere of magical protection around the caster that moves along with her. The magi wall is composed of highly concentrated inner planar magic from one inner plane. The intensity is so strongly focused that no other inner planar energy type can pass thru or be cast within the sphere.

   So if the wall created is charged with planar fire, no magic with any other elemental description may pass through the wall. (Cone of cold does no damage, lightning bolt does no damage, etc.) However, magic that is of the same type as the wall is not hampered by it, and is in fact strengthened giving the caster a -2 on any applicable saves. So in the same fire based wall, a fireball spell would affect the wizard and apply a -2 save penalty.

   Also magic with no elemental descriptor ignores the shield, so a magic missile or desintegrate would do damage, but with no -2 save penalty. This spell does not protect against physical attacks. Spells of any elemental type other than the one the wall has taken on can not be cast out of the wall by the affected wizard either. The type of wall is always random upon each casting of the spell, and the magi wall can be dropped by the caster at will, (but not temporarily as to allow a friend to cast healing magic on the caster.) This spell also hedges out elementals from any inner plane other than the type of the sphere, and provides 100% protection fron natural elemental effects of all but the wall's type for the duration of the spell.

Use the following table to determine the type of wall upon casting and sphere's color:

Magi Wall Table, use d6

1. Red: fire elemental plane
2. Green: water elemental plane
3. Blue: air elemental plane
4. Brown: earth elemental plane
5. Black: negative elemental plane
6. White: positive elemental plane

 Level  1 Wiz, Sor
 Components  V,S
 Casting
 Time
 2
 Range  0
 Target  Self
 Duration  1 r / lvl
 Save  No
 Resistance  Yes

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