This orb belonged to a peaceful
group of natives outside the borders of the known lands. These natives
are known as The Kwakosal. The orb was built by the priests and
minor god, Osi, of the Kwakosal. The orb is used to foretell the
future of general events. Osi empowered the orb with a portion of
his wisdom. He dreamt to his priests the responsibility of the orb's
use. Since the divination of the future consumes a great deal of
powerful magic, Osi placed a cost to use it. To teach responsibility
to his worshipers any use of the orb will age the any living being
the time of fortune that is read. The Kwakosal priests understood
the gift they received and only used to orb to forecast for harvest
and coming invaders. New priests would show their devotion to the
community by giving part of their life to forecast with the orb.
Its use was spread amongst all the priests to reduce its bad effect.
This brought an understanding and respect for its power. The loss
of a small amount of life brought prosperity to the whole.
Explorers from the civilized world of men eventually
found the Kwakosal and began trade. The Kwakosal did their best
to keep the secret of the orb from the outsiders but eventually
its power was discovered by an young imaginative rogue. The secret
was shared with others, for a cost, in the far away lands. Some
came for its use, some to steal, some to worship. The Kwakosal priests
prevented any theft, use, or viewing of the orb. They knew that
misuse of the orb would cause ruin.
Eventually the legend of the orb found itself
in the wrong hands. A self serving and powerful group of adventurers
visited the Kwakosal to negotiate for the orb's use and possible
sale. They offered gold, jewels, magic, and everything a culture
could possibly want to make themselves wealthy. All offers were
refused. The priests sensed the group's greed and used the orb to
determine the adventurers true intentions. The priests discovered
the group would kill to acquire the item. The priests acted first
and attacked the adventurers in an attempt to capture them. Their
power was too great and the adventurers killed the priests, destroyed
the civilization, and stole the orb.
Upon their return the group's arch-mage decided
the first use of the orb. She would predict the future of the known
lands, hundreds of years from now. She wished to determine its foretelling
range. Unfortunately for the adventurers the Kwakosal priests never
told them of the orbs proper use This single use drained the life
of all those around the orb. Only an apprentice to the arch-mage
survived the ordeal. He was only aged 87 years, all the others were
lifeless husks. The apprentice was so old he could barely walk.
He managed to leave the group's compound to get away from the orb
as far as he could. He kept a personal log of the events and his
journeys. Eventually he died 1 year later, but his log was found.
After the orbs final use Osi discovered that the user was not of
his order. His fury was brought down upon the thieves and their
compound destroyed by an apparent natural occurrence. Osi's power
waned with no worshipers and he is now only a thought in those that
remember him. The power of the orb still exists as it draws upon
life and not Osi for its use.
Abilities: The orb allows the user to foretell the
future accurately for up to 999 years ahead. The age of the user
will advanced an amount of time equal to the years fortold.When
the years are foretold farther than the live of the user the orb
will consume the life from the next closest living being until it
accumulates enough power to work.
The orb will not consume the life of plants and
can't consume the negative life force of undead. The orb is a perfect
sphere of pure emerald. Its casing is made of gold as is its 3"
stand. This device is unique and can't be created.