| The Arrows of Fireburst were crafted by a benevolent
fire mage after a troublesome troll name Kralg had begun attacking
local farmers and devouring their livestock. The warriors of the nearby
town soon discovered the troll's regenerative powers and also its
susceptibility to fire so they requested the mage craft a fire based
weapon that could be used from range (to avoid the deadly claws of
the troll). The mage crafted several dozen magical arrow-heads and
had a local fletcher affix them to normal arrow shafts (only the arrow
heads are magical). The arrowheads have a black chalky appearance,
looking very much like pyramidal charcoal briquettes. When handled
they will leave a black ashen residue. The town's warriors attempted
to use the Fireburst arrows against Kralg but found the unwieldy heads
caused their missile fire to miss its mark and sadly they fell prey
to the troll's fury. The troll unwittingly gathered up the arrows,
adding them to his random assortment of looted trinkets. Hopefully
a sturdy ban of adventurers will defeat the beast and discover the
long forgotten missiles.
Abilities: The Arrows of Fireburst are normal arrows with
magical heads. The arrows will explode on impact as a miniature
Fireball effect, inflicting 2d6 damage in a 5' radius. The bulky
shape of the arrowheads imparts a -4 penalty to all to hit rolls
when firing the arrows. If a target is successfully hit, the arrowheads
themselves will do d4 blunt damage and then the arrows will explode
with no save allowed to the target. If a target is successfully
hit as by a ranged touch attack (but not penetrating any armour)
no blunt damage is sustained, however the target will still be damaged
by the explosion with no save allowed. Any creature not hit by the
arrow but within the 5' blast radius may take a DC 15 Reflex save
for half damage.
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