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Mask Campaign Chapter 9c: Combat by Lamp Light
The characters have become the protectors of
a ragged group of dwarven refugees. After several hours of travel
they will have to set up camp. Find out what methods the characters
intend to take to protect themselves and the 20 dwarves, sleeping
arrangements, food, cleansing,etc.
6 goblins are waiting a signal from their comrades
about 1/2 mile behind the party. 2 goblins will be scouting the
party's area from about 200-300 yards away from the encampment.
When they notice the least amount of party members awake, 1 will
creep back to alert the others. When they arrive the 6 goblins will
attempt to sneak into the players camp. Their method will be to
quickly overpower any guard before he/she can call out an alarm.
They will then cut the throats of all the dwarves present and quietly
leave.
They will of course fail miserably. The PCs may
have warning spells up, be faking their sleep, or have 2 or more
guards. 6 goblins will prove completely incapable of subduing even
1 PC before he gives an alarm. The goblins will attempt to flee
if an alarm is spread but will be unlikely to get far. The 2 scouts
will leave and attempt to meet back with the main force to tell
of first group's failure.
No more attacks come that evening but take steps
to keep the players on their toes. Odd sounds and rustling bushes,
a stressed out dwarf wakes screaming from a nightmare shrieking
"THE EYE! THE EYE!" All this
should contribute to a feeling of paranoia and a lack of sleep for
all party members.
The next day brings the threat of rain. The skies
are a constant gray and threaten to pour down at any moment. This
continues till noon or so when a powerful downpour sends the party
looking for cover. A small overhang provides some small shelter
but they must all stand to stay underneath. The rain continues for
over an hour. The mood is gloomy, party members and dwarves must
stand almost on top of each other to avoid the rain. Through it
all the dwarves offer no real complaint, having endured worse over
the last several weeks. Any pack animals must be left in the rain
unless some magic is used to contain them.
After 45 minutes or so an arrow will come from
somewhere in the rain to strike a dwarf chosen at random! 2 goblin
archers have found the party. They have hidden themselves amongst
some large rocks and with the driving rain are basically invisible
to the party. The dwarves will panic and scatter as a second arrow
is fired at a random target. The players will have a definite problem,
the dwarves are running off into the blinding rain, they cannot
see the archers and the overhang makes them sitting ducks. With
some work the PCs will find the archers. If approached by party
members they will attempt to escape rather than fight.
Note: capturing goblins as prisoners will not help much,
the individual groups do not really know what the other groups are
planning. They can tell the party that several groups of goblins
with worgs were sent ahead of the party and the main war party of
about 50 is traveling about 2 days in back of the party.
continue...
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