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Mask Campaign Chapter 7c: BOOM!
Eventually one of the players will notice a greenish
glow near the front of the house. Checking on this reveals a shapeless
glow that seems to be forming in the front room. Almost no spells
or weapons will harm it. 90% magic resistance (SR 30) and +3 or
better weapons to harm (DR 25/+3). This is a partial from of the
Arch-magi Xoth,
he is attempting to reform a solid body with his dormant powers
spread out through the collected masks. The fact that so many of
the masks are here together, and Charilus
is attempting to manipulate their powers is giving Xoth slight access
to this plane of existence.
Fortunately he will be unable to from a physical
body but he will come fairly close and will attempt to seize the
masks. The glowing form will eventually coalesce into a man sized
blob, it then moves toward the location of the nearest mask. It
is not solid enough to be blocked by the players. If they do attempt
to stop it, Xoth will give a small demonstration of his power. The
figure will make a waving gesture (mass telekinesis) and all party
members in the room must make a save (DC 25) (2E versus spells)
or be tossed through the air as if from a strength score of 20.
This will result in 2d6 points of damage to all that were thrown.
It will stand about confidently as the party and Charilus attempt
to cast spells upon it or strike it with weapons.
Eventually Charilus or a party member must suggest
a retreat since Xoth is nearly impossible to hurt in this form.
As they flee into the night Xoth will follow, when they reach the
street he will summon up 2 gibbering mouthers 3E MM 104.
These nightmarish creatures come from a wholly unknown plane of
existence so the players will be totally unfamiliar with them. The
gibbering mouthers will attack the party immediately, fighting until
slain then dissolving into greasy black smoke.
Xoth will gesture impatiently for the masks.
Charilus will make a hasty decision and tell the party to "Take
the masks and run! Run as fast as possible and find that tomb!"
He will then take his staff of power out and prepare to break it
in a retributive strike. Even Xoth will be shocked at this action
and attempt to flee. The last sight the players will have is a powerful
magical explosion that devours both Charilus and the glowing figure.
Note: Neither was actually destroyed here- Xoth was merely
forced back off this plane and Charilus has a contingency spell
to save his life but he will choose to "play dead" for
a while.
continue...
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