By Robert Johnson
Hit Dice 2E/3E 1 / 1d6

Climate/Terrain: Any urban or underground
Organisation: Group (3-7), Pack (6-16 + 1 3rd-level sergeant
and 2-8 rats), Band (10-40 + 100% non-combatants, 1 3rd-level sergeant
per 15 adults, 1 leader of 4th-5th level and 4-16 rats), or Clan
(20-60 + 100% non-combatants, 1 3rd-level sergeant per 15 adults,
2 or 3 lieutenants of 4th-5th level, 1 leader of 6th-8th level and
8-32 rats)
CR: ½
Treasure: half standard
Alignment: Usually Chaotic Neutral
Advancement: By character class

   Despite their name, these 3 foot tall creatures
share few qualities of the wolfweres (2nd ed Monstrous Manual, page
363). Ratweres have humanoid form and stature, while maintaining
most of their rat qualities. They have black, brown, or white fur;
pointed noses and ears; long whiskers, tails and claws; and small,
beady eyes. Generally, ratweres are courageous until actually faced
with a challenge, which they quickly seek to avoid. They have vast
personalities for their size, though they lack the intellect to
apply it in most situations. An encourter with ratweres will often
adventurers fit to bursting with laughter. Ratweres speak a broken
dialect of common, and an equally broken form of any regional language
that is applicable.

Ratweres will seek to avoid combat at all costs. If they cannot
run, they will attempt to hide until danger has passed. As a last
resort, ratweres are known to fanatically attack thier opponents
until they are killed or die from exhaustion, though this rarely
happens except in cases where a band or clan is threatened. When
fighting against larger opponents, ratweres will use their climb
skills to either drop onto their attackers or climb up them to reach
vital areas.

Ratweres can dwell in any city big enough to support them; usually
any place where numbers rats abide. They are usually found in abandoned
warehouses, large, dark basements, sewer systems and the like. They
are friendly towards outsiders, except were real and obvious danger
presents itself. Ratwere lairs usually hold one child for every
3-4 adults. Most ratweres worship Olidammara (when they think of

A Ratwere’s favored class is rogue; most ratwere leaders are rogues.

Armor Class
6 / 16 (natural, +2 DEX)
Movement 2E/3E 9" / 20′, 15′ climb
Initiative (+3 DEX)
Face/Reach 5′
2E THAC0 / Attacks 20 / bite, 2 claws
3E Attack Bonus Bite +4/ 2 Claws -3
(-3 STR)
Damage 1d8/ 1d6 (2E -2 STR,
3E +3 STR)
Special Attacks None
Special Defense (2E +1 weapon) (3E 5 DR, cold, iron),
Magic Resistance none
Size S 3′
Moral 8
Alignment Chaotic Neutral
XP 20
Stats Skill/Feat
STR  6

Weapon Finesse (Bite)

Balance +14
Hide +18
Move Silently +14
Climb +12

INT  6
WIS 10
DEX 17
CON 10
CHA 12
COM  8
For Save +1
Ref Save +4
Wil Save +2