Mask Campaign Chapter 4a: Dylan Again
The party leaves the city of Laribus and journeys
to Landover meet with Charilus.
The trip is mostly uneventful but on the third day out the party
has to maneuver around an overturned turnip wagon. When the party
is only a few hours out of Landover they run into an ambush of Baron
The ambush is laid out quite simply, a scout
is watching the road for the parties progress from a nearby hill.
When he spies a likely group he signals the ambush party and rides
down to them. When the players comes around a bend in the road they
see its blocked off up ahead by a dozen armed men on horseback,
including Dylan. They do
not have weapons out but look hostile, Dylan assumes the party will
just surrender in the face of opposition.
When the party rides closer, say within 50 yards,
they may notice a group of 6 crossbow men slightly concealed in
a copse of trees about 20 yards off the road. They are slightly
forward of Dylan's position.
None of the men will attack till Dylan gives
the order, unless the players attack first that is. Dylan will call
out to the party to surrender themselves and any of the masks. When
they refuse he gets angry and threatens them with death, then of
course he orders the attack.
The horsemen will wait for the crossbow men to
fire if possible, then they draw swords and charge the party. Dylan
will attempt to engage whoever has insulted him the most or whoever
has a visible mask on. Dylan will retreat almost as soon as he is
wounded but will not order his men to retreat till the fight is
obviously lost. If unable to get away Dylan will beg for his life
promising to intervene on their behalf with the baron.
The Ambush Party:
Horsemen: 11-2nd level warriors, AC 4
(AC 16 3E), hp 14 (hp 20 3E). Each equipped with long sword, chainmail,
shield, and a riding horse. Each warrior has 2d4 gp. on him
Crossbow Men: 6-2nd level warriors AC
7 (AC 13 3E) hp 12 (hp 16 3E). Each equipped with studded leather
armor, short sword, light crossbow, case with 15 bolts. Each warrior
also has 2d4 gp.
See NPCs for Dylan's Stats: He is mounted
on a light war-horse. Nearby is the ambush party's camp, various
tents, cooking pots etc., are all here. There are 4 noncombatant
attendants, 0 levels. If coerced they will reveal that Dylan keeps
a strongbox in his tent to pay the men. They also mention they have
been here several days. Inside Dylan's tent and under his cot is
a locked strongbox (key on Dylan) containing the payroll of 100
gp. After this incident the players will ride into Landover without