Mask Campaign Chapter 3d: Hook, Line, and Sinker
Sure enough the plan is put into action. The
party is placed in the middle of the market place with nearly 60
warriors between the city watch and the local soldiers hiding nearby.
These warriors are prepared with oil,fire, and what silver or magical
weapons could be found. 2 low level wizards(3rd) that owe the watch
a debt have also been set up to provide some spells.
has both luck and good planning on his side. The good planning comes
from the fact that he knows the watch is on to him so he supplements
the 15 plague
weres that are attacking with 20 plague
zombies, nearly everything he has. His good luck comes from
the fact that 6 of the local watch have been infected already but
do not know it. When the first plague weres come onto the scene
to attack these 6 officers, all in different groups, will change
and attack their comrades, sowing confusion and disorder.
Runners will bring news to the bait group, which
consists of the PC party with Kangran
as a bodyguard, of the attack and the problems. They will not have
much time to consider this because a small group of plague weres
break through to attack them as another group of plague zombies
crawls out of the sewers to aid the plague weres!
The bait group will be attacked by a group of 5 plague weres which
are aided by 6 plague zombies 3 rounds later. 1 of the plague weres
will run off after being badly wounded, the party can follow it
or wait around for others to help. Kangran of course suggests following
but brings a runner with them so he can tell others the location
of the lair.
Tracking the wounded plague were will be easily
enough, it should be wounded badly enough that it is unaware of
being followed. Eventually it will turn down a dead end alley. Watching
the were, the party will see it move a pile of garbage to uncover
a hole in the walls. This hole drops down underground.
Kangran will curse at this point. He tells the
party that the old catacombs under the city go in a dozen different
directions. He sends the runner off to tell the others where to
look, he turns to the party and tells them "Well
we can wait for help but we may lose him and those catacombs go
all over the city. Damn governors liked to be buried away from the
If they wait for help they of course lose the
were. The party will undoubtedly decide to go after it themselves.
If the party is too wounded you can have a few watch members of
1st level show up to help or even a 3rd level cleric to heal wounds.
Entering the catacombs is easy enough, move past the garbage and
drop about 6' into the tunnels.