
The statue that’s just not right, the rug strategically placed, the ominous door at the end of the corridor. What tricks and traps do they all hold. I’ll tell you, its a nasty one.
As careful as players are adventuring there will always be that stupid fool who pressed the big red button or bashed through a door blindly. For those of you who this is in reference, the DMs applaud you, while the other players want to strangle you. We put together some of the hair raising traps and rooms that made our life hell. Some so simple, and some so complex. All of them do what they are intended to, get characters killed.


Stone Guardian
Stone Guardian
Island of Eternal Vigilance
Island of Eternal Vigilance
Not a Trapped Door
Not a Trapped Door
Jewel Frontier Town
Jewel Frontier Town
Land’s Edge
Land's Edge
Stone Wedge
Stone Wedge
Lair of the Lich
Lair of the Lich
Dark Elf Complex
Dark Elf Complex
Ghoul Trap
Ghoul Trap
Nexus Archanus Plane
Nexus Archanus Plane
The Book of Tricks and Traps
The Book of Tricks and Traps
Land’s Edge Castle
Land's Edge Castle
Dwarven Mine
Dwarven Mine
Pit of Surprises
Pit of Surprises
The Marble Halls Dungeon Lair
The Marble Halls Dungeon Lair
Gaseous Doom
Gaseous Doom
Wizard/Lich Lair
Wizard/Lich Lair
Coffin of Acid
Coffin of Acid