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    This spell creates a translucent sphere 
                    of magical protection around the caster that moves along with 
                    her. The magi wall is composed of highly concentrated 
                    inner planar magic from one inner plane. The intensity is 
                    so strongly focused that no other inner planar energy type 
                    can pass thru or be cast within the sphere. 
   So if the wall created is charged with 
                    planar fire, no magic with any other elemental description 
                    may pass through the wall. (Cone of cold does no damage, lightning 
                    bolt does no damage, etc.) However, magic that is of the same 
                    type as the wall is not hampered by it, and is in fact strengthened 
                    giving the caster a -2 on any applicable saves. So in the 
                    same fire based wall, a fireball spell would affect the wizard 
                    and apply a -2 save penalty. 
   Also magic with no elemental descriptor 
                    ignores the shield, so a magic missile or desintegrate would 
                    do damage, but with no -2 save penalty. This spell does not 
                    protect against physical attacks. Spells of any elemental 
                    type other than the one the wall has taken on can not be cast 
                    out of the wall by the affected wizard either. The type of 
                    wall is always random upon each casting of the spell, and 
                    the magi wall can be dropped by the caster at will, (but not 
                    temporarily as to allow a friend to cast healing magic on 
                    the caster.) This spell also hedges out elementals from any 
                    inner plane other than the type of the sphere, and provides 
                    100% protection fron natural elemental effects of all but 
                    the wall’s type for the duration of the spell. 
 Use the following table to determine the type of wall upon 
                    casting and sphere’s color: 
Magi Wall Table, use d6 
1. Red: fire elemental plane 
                    2. Green: water elemental plane 
                    3. Blue: air elemental plane 
                    4. Brown: earth elemental plane 
                    5. Black: negative elemental plane 
                    6. White: positive elemental plane 
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