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Warzbach
By Jim Lamb
 STR  5 Lawful Neutral
Human Wizard
Equipment:
his spell books, a +3 robe of  protection
 INT 22* Level: 7
 WIS 14 HP: 18
 DEX 15 Proficient: None

Special:  +1 spell per level and casts as one level higher

 

 CON  7
 CHA 15
 COM 14
For Save +7

2E THAC0: 18 (-2 STR, Perm -5)
3E Attack: -4 (-2 STR, Perm -5)

2E Damage: None
3E Damage:
None

2E AC: 6 (+3 Robe, +1 DEX)
3E AC:
15 (+3 Robe, +1 DEX)

Ref Save +4
Wil Save +8
Skills and Feats Alchemy +11 (+5 Rank, +6 INT), Forgery +11 (+5 Rank, +6 INT), Hide +0, Innuendo +5 (+3 Rank, +2 WIS), Knowledge (Nature) +14 (+8 Rank, +6 INT), Knowledge (Arcane) +16 (+10 Rank, +6 INT), Knowledge (History) +12 (+6 Rank, +6 INT), Listen +2 (+2 WIS), Profession (Diplomat) +8 (+7 Rank, +1 Wis), Scry +16 (+10 Rank, +6 INT), Speak language +3 (+3 Rank), Spellcraft +15 (+9 Rank, +6 Int), Spot +2 (+2 WIS), Tumble +4 (+4 Rank), Use Rope +4 (+4 Rank)
Craft wand, Empower spell, Endurance, Extend Spell, Spell Focus, [Scribe scroll].
Spells (4/5/4/3/2):
0th
-- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance.
1st -- Bouncing Balls, Charm Person, Chill Touch, Identify, Mage Armor, Magic Missile, Shield, Shocking Grasp, Sleep.
2nd -- Blindness/Deafness, Blur, Enchanted Tracker, Invisibility, Knock, Melf's Acid Arrow, Mirror Image, Web.
3rd -- Animated Weapon, Haste, Invisibility Sphere, Major Image, Slow.
4th -- Charm Monster, Dome of Inertial Force, Enchanted Shield, Improved Invisibility, Polymorph Other, Polymorph Self.

Note: * 19 for 2E

   Born in a large city Warzbach was exposed to much of the city life as a child. His mother carried a horrid disease that weakened the body. By the time she gave birth to Warzbach the disease she carried passed on to her new born son. She died only a few years later leaving Warzbach to fend for himself.

   He never got along with any of the other children in the city, he was too smart for them and unfortunately to weak to play with them. Instead he ran errands for merchants and government officials to earn money. He was a very solitaire child. His skills as a wizard only became apparent when he began doing tasks for the wizard Zanthius. Zanthius saw the boy's potential. He played games of intellect and strategy with young Warzbach to test his strengths and weaknesses, the boy was impressive indeed. Even though Warzbach was under a watchful eye, he really didn't realize it.

   One day while running errands for one of the merchants he was ambushed in an ally by bullies from his youth. The bullies had been watching him and found out he carried valuables for the people he served. Well, they saw an opportunity to make some gold. Warzbach fought back as best he could holding on tightly to his sack of goods, but the bullies were to strong and too many. They threw him to the dirt and laughed at him. At that moment a figure stepped into the ally and the bullies started to run. Magic flew from the fingertips of the stranger and slept all the bullies with the wave of a hand and a soft spoken word. Warzbach saw this occur and looked back to see who had helped him, it was Zanthius. At that moment Warzbach knew that he would be bullied no more. He knew his destiny and realized why Zanthius was always testing him.

   Zanthius trained Warzbach in the arts of magic and found that his suspicions were accurate. Warzbach mastered magic very easily and enjoyed the power it brought. His master, being wise as well as powerful, taught Warzbach the responsibility and respect that came with magic. He showed him how to use it wisely.

   At the time Warzbach was 20 he set out on his own looking to sell his services as a wizard. He found it hard to compete with others in his field. He thought "how could there be others so young and better than I?" Warzbach set out to gain more power in his pursuit of magic. He came across a legend of magical power. A special process to which a wizard could sacrifice a bit of his life-force for more power. He figured with such power he could restore his health when he gained the power.

   Warzbach pursued this magic potion and discovered its secrets, it took 8 years. At the age of 28 he completed his work and took the potion of power, as he deemed it. The magic of the potion did as it was suppose to, increased his magic potential and magical power. Unfortunately the potion cost more of his health then he thought and darkened his eyes to the blackness of night. Warzbach became frail to the point he could only carry his own spell books

   He researched spells to compensate for his health and defenselessness. He kept these a secret and even though he would exchange spells purchased, he never sold his personal spells. His library of spells are powerful and many. Many wizards have tried to kill Warzbach for his cache of spells. This only made Warzbach more powerful.

Playing Warzbach: Due to his past Warzbach enjoys power and prestige but will always take a place behind who he serves. He is always 2nd in command. He does not like to deal with idiots and feels he is mentally superior to any other wizard. Warzbach is harsh but fair. He expects discipline from those under him and will push them till he gets it. He will never hurt anyone intentionally, he remembers his past as a youth. Warzbach enjoys his ego stroked and would like to have an apprentice one day. He will not under any circumstances share, sell, or give his personal spells away. He would rather die than to have his spells fall into someone else's hand. Warzbach always has all of his defensive spells up to protect him. He should be used as a king's advisor, an investigator, or a teacher.


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