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Created by Zorf the trickster the item made itself
popular by most of the lower class magi as a quick get out of trouble
wand. The wand is made out of coral or bone from a sea creature
and can be used by any class.
Abilities: The wand has two modes of operation.
1: Produce Water (1 charge) This causes a stream of water
to shoot out of the wand as if from a large fountain opening. The
stream will last for 5 rounds, producing 2 gallons of water each
round. The stream will do no damage and will shoot about 5 feet.
It will extinguish normal fires and wash away debris.
2: Water Blast (2 charges) This causes a huge blast of water
to shoot out that causes damage and may knock the target back. The
water blast is a stream 5 feet wide, has a range of 30 feet, and
can target one creature. The blast does 4d6 damage, reflex save
DC 15 for half damage. Medium size and smaller targets that fail
their reflex save will be blasted back 10 feet and knocked flat
on the ground. The reflex save DC check will be +5 penalty for small
or close targets. When all the charges are expended, the wand becomes
non-magical.
Creation: Caster Level 9, prerequisites, Craft Wand, create
water, Summon Monster V (medium water elemental). Market price 7,250
GP. Weight 1 lb.
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