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This necklace is made out of silver and has a
ruby heart pendant on it. It can fit any character's neck size and
will adjust comfortably for to one's neck. The 1st time the necklace
is worn it will heal the character to full hit points (this uses
one charge), and every time thereafter that the character's hit
points go down to 10% of their full hit points or lower the necklace
uses up one charge and heals the character to half their hit points,
the necklace has 9 charges.
The necklace can't be controlled by the wearer,
it just causes the healing by itself. After every use, one charge
comes off and the necklace gets tighter around the wearer's neck.
When the wearer's hit points drop below 10% and the necklace has
no more charges, the necklace will continuously tighten around the
wearer's throat for 2 rounds until the character is dead or the
necklace removed (see below).
The wearer will notice the tightening of the
necklace after the 2nd time it activates. Once this necklace is
put on it cannot be taken off without a dispel magic spell
and a remove curse, or wish, or miracle spell.