Kuluk, warrior and priest, of the tribe Butklor was their fiercest
orc. He fought in all their wars and lead their armies to many victories
vs man, elf, dwarf, and humanoid alike. As an intelligent and cunning
being he decided his victory and fame earned him the right to rule
their tribe, there was no protest. As ruler Kuluk needed now to
unite the tribes of the land. Orcs only understood strength and
power, so Kuluk did the unthinkable. Kuluk had crafted an item forged
to kill others of his kind, other orcs.
Kuluk's weapon of choice was a giant club. It was a simple weapon
that his opponent's always underestimated. "An
orc with a club is a brute, and that's all" many thought,
this was usually their downfall. He had humans craft such a weapon
to bring the opposing tribes to their knees. The humans were, of
course, delighted to craft a weapon that they can kill their own
Kuluk used his powerful weapon in battle successfully. He would
challenge each leader of the seperate tribes to a one-on-one duel
for control of both their tribes. He always offered more than what
was offered back, but then again he knew he would always win.
On the eve of Kuluk's total victory of the last opposing tribe
leader a special celebration was held. As an ironic twist of fate
while performing a reenactment of the final duel Kuluk, drunk with
elf blood wine, trips and falls head first on his club's spiked
head. He hit the weapon so hard a spike from the club pierced his
helmut and his skull, effectively leaving him a vegetable.
The tribes quickly fell is disarray with no ruler and conflict
for control started again. This eventually left the orc states in
worse shape then before Kuluk's assent. Months of war ensued leaving
all the tribes exhausted.
Kuluk's, and his great weapon, was cast out and dumped in a river
as a cursed. Many felt it was the cause of all the tribes demise.
Some say it was Grumish himself that cursed Kuluk for creating a
weapon to kill his own kind. Some say it was the humans that had
planned this and cursed the weapon themselves. All the orcs knew
is that they were weak without a leader and prone to attack.
Abilities: Treat Kuluk's weapon as a great club +2. If
the weapon is used against any orc or half-orc it does an additional
1d10 damage. If at any time a 1 is rolled to him, the wielder must
roll another d20. Upon another role of 1 the wielder hits himself.