Himbda "The Sleeping Souls"
By Jian Lang
Hit Dice 2E/3E 14 / 14d8+24

Himbda were created by the arch-mage Vothra hundreds of years ago to defend his lair. They are souls imprisoned in their own withered bodies created by a special process. They serve the person who controls them loyally performing a multitude of tasks.

They appear as a mummified corpse without the bandages. Their eye sockets sunken and dark. They do not age nor have no hair on their body. Their skin color is a medium gray and dry to the touch.

Each year under one’s control the Himbda have a cumulative 1 in 20 chance of turning on its owner. If one Himbda turns they all do. Himbda that free themselves of their masters have a hatred for the living, more of a jealousy. Their only wish is to return to their former self.

A Himbda can be returned to its former self by casting a resurrection spell on the body. For every year of being a Himbda there is a 1 in 20 chance of becoming mad when returned to its original form. A Himbda can never have more then a 15 in 20 chance of going mad though. The souls within a Himbda is also freed if the Himbda is physically destroyed.

Special Abilities: If both claw attacks hit they grab their foe and smash their skull into them for an additional 2d6 damage. For each point of damage they have a 1 in 20 chance to stun the opponent for 1 round.

Special Defenses: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Himbda have the immunities of undead but may not be turned for they have souls.

Armor Class
0 / 20 (natural, +2 DEX)
Movement 2E/3E 12" / 30′
Initiative +4 (natural, +2 DEX)
Face/Reach 5′
2E THAC0 / Attacks 7 (+1 STR) / 2
3E Attack Bonus +14/+9 (+4 STR)
Damage 2d6/2d6 (2E +2 STR, 3E
+4 STR)
Special Attacks head smash
Special Defense or +1 (3E 15 DR)
Magic Resistance none
Size M 5′-6′
Moral 20
Alignment Neutral Evil
XP 7000
Stats Skill/Feat
STR 18 Listen
Search +6
Spot +10
Power Attack
INT 12
WIS 10
DEX 14
CON 18
CHA  1
COM  1
For Save +18
Ref Save +11
Wil Save +4