A few hundred years ago the arch-mage
Vothra was known for his ability to understand magic beyond his
peers. Vothra, ever so paranoid of other mages, built a secret dungeon
away from society and the prying eyes of other wizards. It was called
"The Lair of Secrets" by his fellow spell casters. Here
he developed his spells and constructs.
Vothra created the Himbda,
or "The Sleeping Souls", to protect his dungeon from intruders.
These were made from the souls of those that trespassed. Only one
person managed to find there way into the dungeon and escape with
some scrolls, an amulet, and their life. Vothra caught up with this
small thief and promptly disposed of him, but only after the rogue
sold the scrolls he found.
In the end the Himbda turned on
Vothra and destroyed him. He had summoned too many to control. Ironically
Vothra's Lair of Secrets was forgotten out of fear and a rumored
horrible curse to those that even speak of it. None that went there
ever lived long if they came back at all.
Abilities: The scroll is used to create a Himbda
creature to serve its master. The spell requires a life to be sacrificed
during the incantation of the spell.
Each year that passes there is a
cumulative 1 in 20 chance that the summoned Himbda under the wizard's
control turn on him and attempt to destroy him. If one Himbda turns
on its caster, all of them do. Vothra did not realize that when
he designed the spell.
The spell can be copied but it may
not be cast without the proper materials. A special parchment made
from the victim's skin or the skin of another Himbda is required
in order to use the spell properly.
If the spell is read on regular
spell parchment, from memory, or a spell book the writings will
disintegrate and the wizard must make a save vs spell (3E Fort Save)
or wither and die. The spell does not reveal what material is required
to make the scrolls but the wizard will notice the parchment is
different, if it is found in its scroll form. With proper divination
spells the wizard can discover the spell's secret.
Suggestions: PCs might cast a few divination
spells to find out what the source of the scroll is can lead to
many things. This could be the clue toward a new adventure for PCs.
The PCs searching for his lost tomb. Finding out that others are
trying to make Himbda creatures, which is not a moral action. Or
your own personal bodyguard.