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The players have become captives of the pirate
queen Black Lily and
her ally the necromancer Scathe.
One of the players may have been allowed to stay out of the hold
if he has given her an oath of honor on the lives of the rest of
the party. If Lily has found such a character she will be attracted
to him and make him become her lover. If he refuses she will hint
that she might then kill his friends if she felt slighted. She will
go to lengths to have the player be seen by other prisoners as her
lover. This is so that he will be weakened by their hatred for him
and will have to turn to her. Remember that she is evil and enjoys
making others suffer at times. She will offer the player a position
on her crew, though she does not mean it initially. She will offer
him wealth and of course herself. If spurned she she will become
threatening or even violent, but is quick to cool if properly placated.
During all this the ship will sail away from
the temple. Having plundered The Merry Ann (Chapter
4d) Lily's crew sets it a fire and sails eastward on their own
boat. Scathe will return after this time after reading the notes
the players have from Charilus
and questioning any dead companions, speak with dead spell,
or perhaps the crew if no players have died. He now desires the
masks for their abilities would supplement his own.
By chance Scathe knows of The
Isle of Eternal Vigilance and was sailing in that direction.
His only information concerning the place is that an item kept there
was an item of powerful necromantic power. He surmises that it is
the Mask of
Necromancy and desires it for himself. In the mean time he has
started the bonding process with the Mask of Conjuration.
Before they reach the island he will have completed
the bonding process. During this time the players in the hold have
no real chances for freedom, they are well enough and are being
fed much to Captain Pectas surprise. He believes that some worse
fate must await them at the island. The crew will be filled with
hate at the player who accepts Lily's offer unless the other players
can convince them that it is a ruse or perhaps forced upon him.
Those who have been wounded will heal naturally but casters will
have no way to regain spells.