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Mask Campaign Chapter 5b: First Blood
Once the players are ready they can drink the
water breathing potions and dive in. The water here is fairly clear
but deeper down, away from the sun light is a problem. It takes
just over an hour of actual searching to find the temple area, this
assumes proper lighting and unhampered swimming. Add appropriate
time for those who haven't taken proper precautions. When the party
sight the building from a distance they will encounter the long
distance patrol. This will likely be the players first time fighting
Sahuagin MM 157 3E in underwater combat and it is
up to the DM to educate them.
Sahuagin Fighting in Water: In water, combat takes place
on a more 3 dimensional fashion. Sahuagin and their sharks will
attack from above, below, or even swim behind PCs. With their better
water speed they can do this easily. The only defense is back to
back on the ocean floor and even then the sahuagin can attack with
both hands,bite, and feet claws. If possible they will make attack
runs, swiping a character with claws and keep going. This will allow
them less attacks, only 2 claws, but they end up away from the target.
This makes it hard to counter attack if your opponents hit you and
then run out of your reach. Sahuagin have a natural hatred for wizards,
according to the Monster Manual, and will swim around the brawny
fighters to attack the weaker spell casters
This patrol will spot the PCs from a distance
with their superior vision, they will immediately swim to the attack,
save for one who goes to warn the temple
of the intruders.
Attackers: 3 sahuagin MM 157 3E, and 1 large
shark MM 201 3E. The sahuagin are armed with tridents
but will likely make attack runs using only claws. If the players
of course find a way to sneak by this patrol then proceed to the
temple but remember that the water fighting rules apply to all sahuagin
in the temple.
continue...
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