Mask Adventure 13a: Xoth's Destiny
While pursuing the masks Baron
Ganth has been building a hidden mountain stronghold to lead
his new empire from. This is also where the binding spell will be
completed, away from prying eyes and interruptions. Unfortunately
he does not realize it will be Xoth's
new empire, not his. Xoth has almost complete control of the Baron's
mind at this point. With just a word Xoth can make the Baron do
exactly what he wishes.
After attaining the masks Baron Ganth makes haste
for his secret stronghold taking only a couple private guards with
him and leaving the army behind. Upon his arrival he disposes of
all remaining workers at the site leaving no witnesses, or apparently
so. Xoth knows with his new powers he can complete the fortress
on his own. The time has come to finish the binding spell, become
whole, and recreate his lost empire.
The binding spell itself is very particular.
It was created this way to make sure bringing back Xoth would be
very difficult. The spell has to be performed within certain days
of the month when the god of rebirth and magic are favored in the
sky. For the campaign the time frame is 2 weeks away. Charilus
The PCs now have to find Xoth before he completes
the binding spell. In most cases they will assume Ganth traveled
with the army back home. To their surprise they will find Ganth
is no where to be found. As a DM you must keep track of time. The
PCs have 14 days to stop the Baron from completing the binding ritual.
They must find information as to his whereabouts. Below are the
ways PCs can find Xoth.
1. Using the Mask of Divination the PCs can find the general area
of the stronghold which will lead them to Xoth.
2. Various divination spells will yield a clue to what Ganth is
up to. Discretion is left up to the DM. Suggestions are to lead
the PCs to information about how to find Ganth not the stronghold
3. The PCs can pursue the army and gain information from them.
Some of Xoth's closer henchmen learned of the fortress and know
its location lies in a mountain range within the kingdom. It is
up to the PCs to get the information.
4. Workers from the fortress that escaped Ganth's spells. They
know the exact location of the fortress. These NPCs could be found
closer to the fortress near death leaving the area. At most have
2 NPC workers escape Ganth's wrath.
5. Going back to the main city in the Baron's kingdom will yield
information as to which companies were used to recruit workers to
build the stronghold. A general direction can be given as to which
way the workers left. Also what type of equipment was taken. Any
dwarf or PC with masonry will identify some of the tools as used
to dig out rocks, thus mountains excavation.
6. Tracking is possible but its needs to be a very good roll to
determine the exact direction.
If Baron Ganth has all the masks: If the PCs do
not find Ganth in time then Ganth will complete the binding spell
and become Xoth. All semblance of Baron Ganth and now destroyed,
only Xoth remains at his full previous level. He will bascially
ignore the PCs from this point on and continue his plans. If the
PCs arrive at the stronghold after the time has expired do not hold
Xoth back, but do keep in mind his personality.
If the PCs find Ganth then the time passed will
dictate the strength of the Baron's forces at the fortress. If more
time has passed more forces will be at the fortress to stop the
PCs. Adjust the final location's creatures as the DM sees fit.
If Baron Ganth has all the masks except the Mask of Divination:
He will assume that the PCs will still go after him and
wait at the stronghold for them. He will send Blackthorn to lead
the PCs to the secret stronghold to destroy them, this will be a
trap. The longer the PCs take to find Ganth the tougher the final
encounter will be as Ganth has time to build up. But if by the 4th
week no sign of the PCs are found Ganth will get impatient and pursue
the PCs himself. He will not hesistate to kill the PCs if they are