History: The Orb of Ba'shee is a artifact from
one of the first races to inhabit the Daedlands, in the years before
the Falling of the Stars. The orb is reportedly the prison of the
great necromancer Ba'shee soul, banished from the daedlands long
before the fall of the last elven empire. Tales exsist that Ba'shee
attempted to create lichhood by infusing all of his mortal power
into this orb, while a priest of the great god of death and undeath
chanted his unholy spells to seal the spirit inside, and therefore
grant him immortality.
However, the fates had a different plan for the complex ritual,
and Ba'shee was fully consumed by the magic, destroying his body
and mind, while trapping his soul in the crystaline orb. The priest
overseeing the ritual fled, fearing for his own life, allowing each
of the four other priests deep in thier chants to be consumed. Sowly,
this orb started draining the life out of every living thing, be
it plant or animal. The empires were thrown into war because of
the fear this orb inspired, leading to the event known only as the
falling of the stars, where the heavens themselves seemed to open
up and spit out the fowlest of demonkind and the most holy of angels,
to do battle across the forests of the empire.
Almost three hundred years has passed since the falling, and the
Daedlands are still blighted by the power of this orb. Adventuring
parties report hearing the groans and moans of dying soldiers from
within the Great Temple of the Lost City, and reports still heard
of soldiers left where they were, thier bodies in a constant limbo
of life and death.
Abilities: This orb can cast the following spells
at will: Animate Dead, Create Undead, Animate Object, Create
Greater Undead, Disintegrate, Dimentional Door, Quest. The
orb emits a field of unlife. It is not as strong as it was when
the orb came into existence. The orb will drain life from living
beings around it.
For every day spent within 10' of the orb a living creature will
For every day spent within 20' of the orb a living creature will
For every day spent within 40' of the orb a living creature will
DMs should have players notive hair growth, nail growth, and other
afflictions that come with age.
This orb will usually be surrounded by undead as its power still
destroys life around it
This Item is immune to heat, cold, electricity, acid, and no spell
short of a wish cast at the same time as a disintegration
spell, or a greater wish can destroy it.