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A group of nine experienced evil adventurers
known as the "Dusk Imps" had spent years raiding tombs,
ancient protected temples, and stronghold vaults being relatively
successful. On a few occasions they ran into trouble when their
strongest warrior, a half-ogre named Nefatror, had become charmed
or disabled by enchantment magic rendering him useless. Once he
almost turned on the party from a charm spell.
After the last incident the party's mage designed
a helm specifically for the brute. It protected Nefatror from mind
spells and charms. Crafted from powdered jasper, a stone appearing
similar to an emerald, within a dwarven skin the helm was simple
in shape, ugly in appearance, and seemingly worthless looking. From
a warrior's first glace it would even seem as if the helm would
not provide much protection. This was done on purpose to hide its
true ability.
In one such later tomb raid the Dusk Imps ran
into more than they could handle. The tomb's resident, an unknown
lich, was disabling the party one at a time by spells and traps
within his tomb. After a while the half-ogre was realizing that
he just kept getting injured every time he touched, opened, or stepped
on something. He started refusing to be the party's trap detector.
When only five members remained, the group's
priest tried to persuade the warrior with magic to continue being
fodder. He unwittingly forgot the power of the helm, but the half-ogre
did not. Within a few brief moments Nefatror's rage at the attempt
turned the rest of the party into corpses. He took all their treasures
and left the tomb unharmed.
Some say the lich just wanted to be left alone and
let the half-ogre live, but others claim that the unknown lich was
so amused by the brute's act he decided to let him leave unharmed.
Of course one has to ask, what lich has a sense of humor.
Abilities: The helm offers a +1 protection to
deflection AC. It also make the wearer immune to mind affecting
spells of 4th level or lower. It is made for large sized creatures
or humans of very large size.
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