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Mask Campaign Chapter 9e: Lookout!
The party has suffered several attacks at the
hands of small groups of goblins. The players are going to be frustrated
with the fact that protecting the dwarves is much harder than simply
protecting themselves. So its time to make things even harder.
2 days go by with no attacks. The dwarves are
little help to the party, besides "Regner" most are completely
despondent and do not expect to survive. Regner will try to motivate
his people, possibly with a song or dwarven tale. He may ask one
of the players, a bard in particular, if they have any stories of
adventure that would lift the spirits of his people.
Note: This would be a good way time to emphasize the dwarves
sorry plight and build sympathy for them amongst the players. Play
out and describe the miserable state they are in, have some of the
dwarves attempt to help the players with menial task, and the smaller
children may crave a hero or perhaps just need someone to hold them.
Any dwarven PCs get all this in TRIPLICATE, now back to our story.
2 days have gone by without any attacks. The
party comes to an area of very rough terrain, some climbing will
have to be done. The dwarves(weakened from their poor existence)
are going to have problems climbing up the steep and rough mountain
sides. Regner will inform
the party that going around will take them at least 1 week out of
their way. It is possible for the characters to use levitation or
fly spells to make the going easier. Smart players will scout out
the climb with a flying character first. Sure enough near the top
of this mountainside is a group of 6 goblins who have set up rocks
so that they may cause an avalanche to fall on the party.
Note: a flying character may spot the goblins ahead of time,
in which case they will trigger the rock slide immediately, or an
errant fireball may also do the job for them.
In any case if the landslide occurs, the players
will have 3 rounds to figure out a way to protect themselves and
the dwarves before it hits. Any dwarves caught in the rock slide
are likely killed. Party members will take 4d10 points of damage,
Reflex DC 15 for 1/2 damage (2E Paralyzation save).
Players who make no do not scout ahead or make
no efforts to protect the dwarves will lose most if not all of them
here. If you wish to be merciful you can have a few survive by blind
luck.
continue...
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