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Grug (Mask Campaign)
STR 21* Lawful Evil Ogre Warrior Equipment:
giant war club
(2d6 x2 crit),
piecemeal armor,
+1 to AC, two
handed sword
INT  7 Level: 7
WIS  8 HP: 78 (86 3E)
DEX  9 Proficient: 2h sword, club, 2h style

Specialized: club, 2h sword, 2 levels punching

CON 21*
CHA  8
COM  9
For Save +10

2E THAC0: 14 (+3 STR +1 Spec)
3E Base Attack: +13/+8 (+6 STR of 21)

2E Damage: giant war club (2d6 +7 STR, +2 Spec)
3E Damage:
giant war club (2d6 +6 STR of 21, +2 Spec)

2E AC: 4 (natural AC 5, armor +1)
3E AC: 15 (natural +5, DEX -1, armor +1)

Ref Save +1
Wil Save +1
Skills and Feats Jump +4, Climb +2, Handle Animal +4
Blind-Fight, Improved Critical, Improved Initiative, Improved Unarmed Strike, Power Attack, Cleave, Weap Spec

Note: * for 2E his strength and con are 19.

   Grug is a member of "Shar's Marauders", a small mercenary band led by the infamous Shar The Cold. Grug is a devoted slave to Shar who spared his life after defeating him in combat. Shar kept Grug from being slain by other hirelings of the lord she was serving at the time. Grug is very direct. He smashes anything Shar tells him to, and guards her from harm. He has slight fear of magic and is afraid of Phantasm in particular.

   Grug has a natural Armor Class of 5 (15 3E), later in the campaign Shar manages to have some piece meal armor made for him, A large chain mail shirt and a pair of metal grieves (lower leg armor). This only manages to give him 1 more point of armor class, though it does make him look more fearsome. Also later Shar arms him with a large two-handed sword instead of the giant war club he normally uses.


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