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Once, a circle of druids and rangers tended a
forest, with such inestimable care that they never harmed any creature
of the forest. This devotion eventually became total pacifism. Word
of their peacefulness spread until it reached the ears of a priest
of Erythnul.
Sensing an easy target he alerted his church,
a church devoted to war and destruction, to the druid's presence.
Erythnul felt this pacifism cult, as he put it, was a threat to
his way of life and his church. As the warmongers gathered their
army outside the forest in preparation for invasion, the animals
carried word to the guardians of the forest. Horrified they planned
their defence. Being pacifists the druids did not want to kill the
invaders and break their vows of non-violence so they hastily crafted
the Vine Arrows, which will disable but not injure others. With
spells, help from their animal friends, and their new weapon, they
neutralized and captured the entire army. As punishment permanently
transformed them into animals of the forest.
Abilities: A vine arrow seems to be a length of vines, tightly
woven together, slightly larger than an arrow. When knocked to a
bow, they shift to resemble an arrow in shape and consistency. Upon
hitting their target, the vines unravel and tighten round their
target, rooting in the ground, even solid rock, squeezing as they
do so. The arrows are +2 to hit and cause an entangle spell
to come into effect on the target when a hit is scored (DC 20 Refex),
and 1d4 subdual damage per round until target breaks free. Critical:
x3
Any Druid or Ranger using these in conjunction
with any bow (not crossbows) is considered to be proficient with
it. Other classes need Exotic Weapon proficiency.
Market Value: 1000 gp
Required: 5 exp per arrow, Craft Magic arms and Armour, or
successful Craft (weaving or similar) check (DC 25).
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