As a small boy Azaroth watched many
times his father Loago fish in a large nearby lake to get their
family food. His father always told him never to go near the lake
when it was dark and to never swim in its waters. In truth Azaroth
needed no warnings about the lake as at night strange noises could
be heard from the lake from his home. It frightened him making him
fear creatures were coming to get him. His father assured Azaroth
that the creatures in the lake only harm those that enter the lake
and not those that fish in it.
One day Azaroth's father came back
from fishing very excited explaining that he caught a jeweled fish.
Loago could not explain how or why that fish was there. All Loago
knew is that he could create a better life for his family with this
unique creature and the gold it could bring. He gave the jeweled
fish to Azaroth so he could hold it for the night.
That night after having a good meal
the family went to sleep believing their simple life would be made
better with their incredible find. After dark small Azaroth felt
that something was wrong though. It took him some time to realize
what was different and then he noticed. The lake made no sound this
night. This absence of sea chatter made Azaroth even more feared
then before. He woke his father telling him of this discovery. All
his father said was that perhaps the fish finally slept tonight
and put the small boy to bed again. Loago's reassurance did not
dissolve the boy's fear, he still could not sleep.
An hour had passed when a new noise
began to emit from the direction of the lake. When young Azaroth
peered out his window he noticed people rising from the lake approaching
his house. He quickly hid under a floor board that father put their
valuables. Paralyzed with fear he did nothing to warn his parents
before the door was bashed in and a foul smell of dead fish crept
Loago fought the beasts off best
he could but to no avail. From under the floorboards the small boy
watched as the fishmen destroyed his house and took his parents
from their sleeping place. Both his parents were dragged from the
house and brought into the lake.
Azaroth stayed in the floor boards
for a few more minutes before the fear faded some. He ran out to
the lake crying for his parents. He dared not venture into the lake.
He never saw his parents again.
Azaroth only later assumed that
the fishmen were after the jeweled fish and if had only given it
to them he could have saved his parent's life. Azaroth swore to
return one day and avenge his parent's death. He used the jeweled
fish to buy his teachings at the academy for wizards in the capital
of the kingdom.
Years passed as young Azaroth grew
to be a powerful sorcerer. With the help of another magic user Azaroth
made The Sea's Breath to help him go down in the lake and discover
the source of his parents demise. Although warned against this venture
by his fellow spell casters he eventually returned to the place
of his youth and used the staff to enter the lake.
Azaroth never returned from his
journey into the lake and his staff has yet to be found but since
that day no life has come from that body of water. one can only
assume that he avenged his parent's murderers at the cost of his
Description: The staff stands about 5' tall
and is made from algae stained driftwood. it is twisted but is solid
to lead on.
Abilities: The staff is a +1 staff, +3 against
water breathing creature or creatures from the elemental plane of
water. The staff allows the wielder to cast water breathing
as the spell at 12th level proficiency. Each use of this function
expends one charge of the staff.
One drawback to the staff is that
anyone who wields the staff also acquires Azaroth's anger toward
the sea as this fueled the magic used to create the staff. Its wielder
will never trust any being from the sea. At certain times when appropriate
the wielder will actually act cruel and masochistic toward such
creatures to the point of even torturing them. A will save of 30
must be made at the DM's discretion to resist this curse of the