Veltis the Devourer
By Al Sousa
TypeLarge outsider (chaotic, extraplanar, evil)

Veltis fights with his claws. It also gains power as it consumes life increasing his abilities. Veltis can’t be destroyed. It may be un-summoned from this plane back to the negative material plane or dismembered. Once summoned from the negative material plane Veltis’s abilities are drained to their minimum power levels.

Acidic Body (Su): Veltis’s body excretes acid.
Anything touching (including weapons) contacting its body is subjected
to 2d8 acidic damage. Against weapons this acid goes against it’s

Drain Life (Sp): If he hits a living being they
are subject to a death like necromantic ability (will save DC 25
or die). This takes a 1/2 action. For every life force drained this
ability gains 1′ in diameter range. For every 10 life forces killed
this ability is able to affect an addition life form. Thus when
50 life forms are successfully drains the ability has a range of
50′ and Veltis may drain 5 life forms at once.

Sense Good/Life (Sp): Range of 100′.

Regeneration (Su): Veltis may not be destroyed.
He will always regenerate even if his body is cut into parts. His
body parts will slowly disintegrate and reform itself on the torso
over a single day. Magic can prevent this ability. Veltis may recover
any detached limb, except his head, and place it back on his body
completely regenerating it back to his body with 1/2 an action.

Hit Dice20d8+200 (290)
Speed 40 ft
Armor Class 35 (-1 size, +7 dex, +19
natural) touch 16, flat-footed 28
Base Attack/Grapple+20/+36
Attacks +33 melee (2d8+8 / 19-20)
Full Attack2 claws, +33 melee (2d8+8 / 19-20),
Space/Reach10 ft / 10 ft
Special AttackAcidic body, drain life, sense good,
sense life, regeneration
Soecial Qualitiesdamage reduction 15/cold
iron and good, regeneration 2, immune to acid, fire, poison, necromantic
spells, negative energry, spell resistance 28,
EnvironmentNegative Material Plane
AlignmentNeutral Evil
STR 35

Bluff +31, Concentration +33, Diplomacy +35, Hide +8, Intimidate
+33, Knowledge (science and magic, infinite), Listen +38, Move silently
+8, Search +30, Sense Motive +30, Spellcraft +30, Spot +30, Survival

Feats: Cleave, Improved Initiative, Improved Two
Weapon Fighting, Power Attack, Quicken Spell Like Ability, Two Weapon

INT 24
CHA 26
For Save+22
Ref Save+19
Wil Save+19

When universe was created with all things good also came evil, with all life came unlife, with creation came oblivion. Such is the balance of the universe.

With the coming of the gods came the knowledge of the universe. With this knowledge the gods created beings to serve their purpose, mortals. Knowledge was passed from gods to mortals so they may fight their wars, believe in hope, and fear the darkness. Oblivion itself was given a name by the mortals, and its name was Veltis the Devourer.

Created from the existence of the universe Veltis slept. As more came to know Veltis so came his power. Veltis formed into a dormant being with all knowledge of the universe and the ability to destroy all life. It has no fear, no mercy, no love for anything that does not help serve its purpose.

Veltis consumes life, that is all it exists for. Veltis can be summoned by those with the knowledge and power to do so. Veltis can be bargained with for any scientific or magical knowledge in the universe except how to kill him. Since Veltis consumes all life it does not care what knowledge he reveals as long as his purposed is also served.

Once summoned Veltis will work with any evil beings. Any non-evil beings will be consumed as soon as he detects them unless certain protective spells are in place. After a bargain is struck with Veltis he will begin consumption of life within the world he is summoned. If he does not like the summoner he will consume him first.

Veltis can’t be destroyed. If his head is severed from his body he may use none of his powers and stops excreting acid from its body. If this happens his head will start to disintegrate and reform on the body within a day as will any limb that has been severed.