Mask Adventure 13c: Xoth's Chamber
Map of Xoth's Chambers
10. The Long Reach: This area is a large 80'x80'
square man made room. The cave walls look as if they were dugout
and reinforced by dark stone bricks that line all the walls. The
room has some small amount of rubble in its center and the floor
is covered by stone dust in most spots. On the ceiling is a large
circular opening measuring 30' in diameter. The walls of the opening
are also reinforced by the same dark stone that covers the walls.
The opening goes up around 100'. If the opening is peered into the
PCs can see a dim glow at the top from some sort of light source.
11. Xoth's Chambers: The opening reveals a large
circular room measuring 40' in diameter, and 20' in height. Tall
book shelves line the southern half of the area. The shelves are
filled with books of all sorts from magic to history. A large summoning
circle is in the north end of the room and a few scattered pieces
of furniture. Apparently the opening continues upward but it is
blocked by a giant wooden plug flush with the ceiling. The plug
is being held in place by a wooden beam measuring 40' across. The
large wooden beam is about 1 foot in width and bolted to the ceiling
by two metal clamps. Any dwarf or character with knowledge of construction
knows that the plug needs more support to ensure it will not break
the beam. In the south portion of the room there is a section blocked
off by shelves. Here is where the Baron sleeps. There is a 1' diameter
circular tunnel in the south wall that leads to up outside to a
cliff on the side of the mountain.
The Baron will not have any guardians within
the chamber, he created the Bone Reapers but still feels uncomfortable
around them. If he knows the PCs are coming he will wait till they
are up the center of the shaft and then use the mask's spells to
smash the wooden beam holding the wooden plug. This force the beam
to break collapsing 2 tons of lose stone, being held up by the plug
above, down upon the PCs (DC 30 Reflex, every point below 30 a PC
misses the save they take 1d6 damage from falling rocks, a natural
1 kills that PC). The rocks will fill up the opening in area 10
entirely. The PCs have 1 round to act before the beam gives and
the rocks fall.
The Baron will always have a vial of gaseous
form on his person for escape. If he feels he is losing a battle
he will consume the vial's contents and escape up the 1' tunnel
in gas form.
The Baron will use the Masks to stop the PC.
Xoth will realize the situation and with the proximity of the last
mask he will have some ability to activate 2-3 of them at once by
his own will. The Baron will have several different types of protection
spells and ability enhancement spells on to protect him from damage.
Use the spells within the masks to summon monsters and cast spells
on opponents in an attempt to kill the PCs. Use a casting level
of a 7th level wizard for Xoth's will over the masks. The mask will
continue to cast spells 2 rounds after the Baron is dead in an attempt
to kill the intruders. After that they will stop functioning since
they rely on a live wearer. The PCs may then take the masks and
give them to Charilus to destroy.
If the Baron has all the masks but he has not
completed the binding ritual then consider all the masks to be able
to cast and as a 12th level wizard. The Baron will have many defensive
spells up all the time. Since the Baron himself is weak the spells
will make up for this.
Cliff Ledge: This cliff is over 500' above the
base of the mountain. There is no way to climb up to the cliff but
one can get down. There is a small 1' tunnel that has been magically
dug using spells that leads to the south end of area 11. The Baron
has placed here a small chest containing climbing equipment. In
the chest is also a Horn of Blasting DMG 259.
If the Baron escapes through the tunnel he will use the Horn
of Blasting to collapse the whole tunnel passage and trap the
PCs, blowing right down the shaft. Then he will use the climbing
gear or masks to escape.
The Baron within the Stronghold: As a DM you must
determine if Baron Ganth is aware or not aware of the PCs presence.