Bone Fuse
 School Conj.

   This is one of the lost spells of the
wizard named Xoth. He
created the spell to be especially cruel to those that oppose
him. It is an unbelievable painful spell for the the recipient
of the spell causing even the toughest of warriors to wail
in pain. Only a regeneration and heal spell
or limited wish or wish can restore victim
to previous status. A dispel magic will stop the
spell from completing but not return the user to their previous
state. Any effects from the spell remain in effect.

   The spell causes the bones of the victim
to combine and meld together. Arm bones combine into a twisted
controrted arm, fingers curl jointless stuck in one position,
ribs join together crushing the lungs. Only the skull is not
affected.

   Upon failing the saving throw the victim
will start losing all hearing, movement, and will become paralyzed.
Their appendages, rib cage, joints, and limbs fuse together
with neighboring bones. This occurs during a 5 round period.

Round 1: loss of 1/2 movement, no running, any action requires
a will check at -5. A concentration check at -5 is required
for casting spells. Victim takes 5 points of damage.

Round 2: loss of 2/3 movement, no running, any action or
skill roll requires a will check at -10. A concentration check
at -10 is required for casting spells. Victim takes 5 points
of damage.

Round 3: loss of 3/4 movement, no running, any action or
skill roll requires a will check at -15. A concentration check
at -15 is required for casting spells. Victim takes 5 points
of damage.

Round 4: loss of all movement, any action requires a will
check at -20. Victim is deaf. A concentration check at -25
is required for casting spells. Victim takes 5 points of damage.

Round 5: Consider victim paralyzed from here on. The person’s
bones are now fused. Victim takes 5 points of damage.

 Level 5 Sor, Wiz
 Components V,S,M
 Casting

 Time
1 action
 Range 30 feet
 Target 1 target
 Duration Permanent
 Save Fort
 Resistance Yes