Naxar Moonsorrow Level 5 Controller
Medium Death Master Humanoid, Eladrin Wizard XP 400
Initiative +8 Senses Perception +4; Low-Light Vision
HP 94; Bloodied 47; Healing Surge Value 23; Healing Surges/day: 7 Resist 5 Necrotic
AC 19 Fortitude 13, Reflex 19, Will 15 (+2 racial bonus on saving throws, +5 bonus vs. charm effects)
Scorching Burst (standard; at-will) Arcane, Fire, Implement
Burst 1 within 10 squares; +7 vs. Reflex; 1d6 +5 damage.
Thunderwave (standard; at-will) Arcane, Implement, Thunder
+7 vs. Fortitude; 1d6 +6 thunder damage and each hit target is pushed 2 squares.
Icy Terrain (standard; encounter) Arcane, Cold, Implement
Burst 1 within 10 squares; +7 vs. Reflex; 1d6 +5 cold damage and the target is knocked prone.
Shock Sphere (standard; encounter) Arcane, Implement, Lightning
Burst 2 within 10 squares; +7 vs. Reflex; 2d6 +6 lightning damage.
Sleep (standard; daily) Arcane, Implement, Sleep
+7 vs. Will; Target is slowed (save ends). If the target fails it’s first saving throw against this power, the target becomes unconscious (save ends). Miss: The target is slowed (save ends).
Web (standard; daily) Arcane, Implement, Zone
Burst 2 within 20 squares; +7 vs. Reflex; The target is immobilized (save ends); the web fills the area until the end of the encounter of for 5 minutes. The zone is considered difficult terrain. Any creature that ends its move in the web is immobilized (save ends).
Expeditious Retreat (Move; daily) Arcane
Shift up to twice your speed.
Shroud of the Grave
All undead within 5 squares of the death master lose any vulnerability to radiant damage.
Call of the Grave (standard; encounter)
Ranged 10; Four Zombie Rotter Minions appear in unoccupied spaces within the range. They take their turns immediately after Naxar.
Wand of Accuracy (free; encounter)
+4 Bonus to a single attack roll.
Fey Step (Move; encounter) Teleportation
Teleport up to 5 squares.
Alignment Unaligned Languages Common, Elven
Skills Arcana +14, History +14, Nature +6, Dungeoneering +9
Feats Ritual Caster, Raging Storm, Armour Proficiency (Leather), Improved Initiative
Str 8 (+1) Dex 18 (+6) Wis 14 (+4)
Con 13 (+3) Int 20 (+7) Cha 8 (+1)
Equipment Wand, Leather Armour, Spellbook (Tenser’s Floating Disk, Comprehend Language, Gentle Repose)
Background: Naxar Moonsorrow is unlike many other Eladrin, and any eladrin in the party who encounter him will be sure to tell this to the others. Naxar has been swayed by promises of dark power and has achieved it somewhat.
Naxar stands tall for an Eladrin, and is exceptionally gaunt and pale, his hair is slick and black and sticks to his face with sweat during a battle. His robes, not the healthy bright colours of Eladrin dress, are black decorated with silver and purple skulls, however, his most distinguishing feature are his eyes, pure black.
The PC’s may encounter Naxar as he experiments in the heart of a dungeon, if so, perhaps the dungeon before his encounter is littered with skeletons of destroyed creatures, yet each different monster skeleton is missing some vital bones. Naxar could be found in a room near the end whilst attempting dark magic, and after the battle the PC’s could discover the skeleton before him is a compound of those of the monsters they found dead before discovering his experiment room (Or, perhaps a strange creature could be discovered later on as a solo).
Naxar will not surrender, although he may attempt an escape with his expeditious retreat and fey step powers if you would like him to become a recurring villain. Naxar always begins combat summoning several undead minions to thwart the PC’s, and He will spend the combat using his area of effect spells to hamper the PC’s and attempt to kill them, all the while promising them their deaths, and filling them in on the gruesome details of how he will use their bodies when they finally succumb to his arcane might….