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This item is created as an inexpensive solution
to flying. It is also taught in wizard schools as one of the 1st
items a wizard makes. It teaches a wizard the creation of magic
items, the difficulty of finding the proper components, and the
value of taking the proper time to design a good magical item. Many
wizards have broken a bone or two trying to use this device.
Abilities: These magic wings come from a large scavenger
bird such as a vulture or condor that was such a poor flyer in life
that it crashed and died of its own accord. The wings are stitched
onto the back of a small vest and may be worn by any class. When
a charge is expended the wings come to life and give the user the
ability to fly as a (poor flying) vulture, with a flying move of
40 (poor). The flying is always somewhat lopsided and shaky. The
flying ability lasts for only 1d20 rounds after which the wings
fold back up, plunging the user to the ground. The user never knows
exactly how long the flying ability will last. The wings can be
used only once per day. Once all the charges are expended, the wings
fall apart. The wings can have at most 25 charges.
Creation: Caster Level 5, prerequisites, Craft wondrous
item, fly. Market price 3,000 GP. Weight 1 lb.
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