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The ring of blood was created centuries
ago by the jeweler, Tharian Havor. It was his last creation, his
last gift to the world of the living, before he took his life. During
a burglary by some of the citiy's less cunning thieves, he was hit
in the head with an iron mace and was knocked unconcious. When he
came to, his wife was lying lifeless on the floor of the jeweler's
shop, stabbed several times by one of the thieves who had raided
his shop.
Guilt overcame Tharian as he had failed to protect his wife, and
he decided to craft one last piece of jewelry as a tribute to both
his wife and his failure to protect her. The ring was fashioned
from the largest diamond that Tharian owned, and was created with
a hollow space inside the ring itself. Inside this space, he poured
some of his wife's blood and sealed it with the metal from one of
his wife's earrings. Shortly after finishing this ring, he stabbed
himself in the heart while next to the wife and wearing the ring.
The ring is thought to have gained its magical powers from the blood
contained within and the circumstances in which it was created
They were buried in the same grave by relatives along with the
ring. Years later, a graverobber violated their resting place and
took the ring. It has had various owners since then, but never stays
in one place for very long.
Abilities: The ring of blood grants it wearer's currently
equipped weapon the ability to bleed opponents. The round after
an attack is successfully made with the equipped weapon, the creature
that was damaged loses 1d6 hp due to bleeding. The bleeding only
lasts one round unless another attack is successfully made. No save
is possible to avoid the bleeding.
The ring also bestows a +1 bonus to all saving
throws, attacks, skill checks, etc. made against rogues and other
thief oriented classes. Due to the unique circumstances this item
was created in, the ring also has a curse upon it.
The wearer of the ring feels a deep sense of
guilt whenever he or she fails to protect a friend or relative from
mortal danger and must succeed at a will saving throw of DC 25 or
fall into a deep depression stopping everything they are doing in
an attempt to revive the fallen loved one. If the character cannot
bring the deceased back to life they will express their sorrow next
to the corpse ignoring all around them, including attacks from opponents.
This applies if the friend or relative dies due to combat, spells,
etc. that took place within site of the wearer of the ring. If the
ring bearer makes the save they still feels an unusual ammount of
guilt, but realizes that there was nothing he or she could have
done.
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