Dungeons and Dragons Adventures provides resources for 2E/3E Dungeons and Dragons. We have 500+ 2E/3E adventures. Including NPCs, magic items, monsters, rules, tools, downloads, spells, and classes. We also create original adventures from our group of experienced writers.

Dungeons and Dragons Adventures
Tomb of Horrors
Dwellers of the Forgotten City
Web D&D Adventures


Consciousness Skip
School Necromancy

   This spell supplements the magic jar spell and is used to allow a wizard to transfer his consciousness into specially prepared corpses and even non-intelligent undead.

   The corpses can be mindless undead and must be prepared through a special ritual (10 minutes or so) before they can be used. Once the spell is completed it takes the caster 1 round to transfer his consciousness from one corpse to another or to recover his consciousness from having a corpse destroyed.

   He is able to cast verbal and somatic spells through the corpse as if it were his own body. If a cleric attempts to turn an inhabited corpse, it turns as a creature of the casters hit dice. If he is turned he is forced from that body (permanently) and stunned for 1 round, he may then inhabit another form, which takes a 2nd round.

   If the wizard is sealed against returning to a corpse or has none left he returns to the jar or his body. Inhabited corpses have as many hit points as the wizard.

Level 5 Sor, Wiz
Components V,S,M
Casting
Time
5
Range as per
magic jar
Target as per
magic jar
Duration as per
magic jar
Save as per
magic jar
Resistance as per
magic jar

Copyright 2001 Lambtech Enterprises. All rights reserved. Donate to D&D Adventures