Dungeons and Dragons Adventures provides resources for
2E/3E Dungeons and Dragons. We have 500+ 2E/3E adventures. Including NPCs, magic
items, monsters, rules, tools, downloads, spells, and classes. We also create
original adventures from our group of experienced writers.
This spell supplements the magic jar spell and
is used to allow a wizard to transfer his consciousness into specially
prepared corpses and even non-intelligent undead.
The corpses can be mindless undead and must be
prepared through a special ritual (10 minutes or so) before they
can be used. Once the spell is completed it takes the caster 1 round
to transfer his consciousness from one corpse to another or to recover
his consciousness from having a corpse destroyed.
He is able to cast verbal and somatic spells
through the corpse as if it were his own body. If a cleric attempts
to turn an inhabited corpse, it turns as a creature of the casters
hit dice. If he is turned he is forced from that body (permanently)
and stunned for 1 round, he may then inhabit another form, which
takes a 2nd round.
If the wizard is sealed against returning to
a corpse or has none left he returns to the jar or his body. Inhabited
corpses have as many hit points as the wizard.