Water Weird | |||
Hit Dice | 3d8+6 |
The water weird are a life form originating from the elemental plane of water. The can hide within water even in front of a being. A detect magic will reveal that the water they reside in is indeed magical. They attack all living thing, feeding from their essences in some unknown matter. The creature forms in but 1/2 an action appearing A drowning victim may try to break free by performing Piercing weapons do 1 point of damage to the 1st level and above cold based spells that do |
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Armor Class | 18 | ||
Movement | 30′ | ||
Initiative | +7 | ||
Face/Reach | 10′ | ||
3E Attack Bonus | +10 | ||
Damage | 1d8+2 | ||
Special Attacks | Drowning | ||
Special Defense | Elemental, elemental resistance (fire) DR 15 |
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Magic Resistance | None | ||
Size | Large (10’+ long) |
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Moral | 20 | ||
Alignment | Chaotic Evil | ||
Challenge Rating | 3 | ||
Stats | Skills/Feats | ||
STR | 15 |
Listen +7 |
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INT | 8 | ||
WIS | 11 | ||
DEX | 16 | ||
CON | 14 | ||
CHA | 11 | ||
COM | 10 | ||
For Save | +6 | ||
Ref Save | +6 | ||
Wil Save | +1 |
The water weird was originally published by Wizards of the Coast®. This version is simply a conversion to 3E Dungeons and Dragons.