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1st Printing Player's Handbook Errata
#1 (ZIP 132 Kb)
1st Printing Player's Handbook Errata
#2 (ZIP 150 Kb)
1st printing Player's Handbook Glossary
(ZIP 129 Kb)
3.5E
Player's Handbook Errata
Corrections after the errata list:
Druids and Ironwood: WotC's Sean Reynolds indicates
that you might want to get out a pen and change a word in the "Weapon
and Armor Proficiency" section for the Druid class:
Jonathan Tweet says the reference to ironwood
in the druid Weapon and Armor Proficiency section was supposed to
refer to "armor," not "items."
Shield Spell: WotC's Sean Reynolds reveals changes
to the wizard/sorcerer spell, shield. Errata: the shield
spell provides a cover _bonus_, but does not actually provide cover.
It's too powerful at 1st level if it actually provides cover.
Sage Advice in Dragon #282 elaborates: The [shield]
spell grants you a +7 cover bonus to Armor Class, not 75% cover
as the spell description in the PH says.... A shield spell does
not negate attacks of opportunity against the user.
Greater Planar Binding Spell: In-house consensus
is that ... no versions of planar binding need M[aterial] components.
Color Spray Spell: The effects [of this spell]
don't occur in order; they occur together. The list of effects should
read:
- Up to 2: Unconscious for 2d4 rounds, also blinded for
the first 1d4 rounds, and also stunned for the first round. (Only
living creatures are knocked unconscious.)
- 3 or 4: Blinded for 1d4 rounds and stunned for the first
round.
- 5 or more: Stunned for 1 round.
Revised Polymorph Other spell as published in Dragon Magazine
issue #280. (700kb .jpg)
Revised Polymorph
Other Spell:
As published in Dragon Magazine issue #280. (700kb .jpg)
Polymorph Errata: WotC's Sean Reynolds indicates
that there could be a correction coming up regarding what forms
can and can't be assumed through the use of the polymorph
spells as presented in the PHB (on the WotC Message Boards):
- Current in-house ruling is "no undead, no constructs, no
outsiders, no elementals [unless you are that sort of creature
already]."
- What if the polymorphing creature is already an undead, construct,
outsider or elemental? What forms can these types assume?
Anything a prime creature could, plus outsiders of their type
(or elementals of their type, etc.)
- Why not outsiders? Outsiders are innately magical creatures
with inherent magical abilities in every atom of their bodies.
They're not made from the same stuff we are.
- What about the shapechange spell? Shapechange
is 9th level, I'd say it wouldn't be limited in that way.
- What about tieflings and aasimar -- aren't they outsiders?
For the Forgotten Realms, which has those races as PCs, we came
up with the term "native outsider" - they're outsiders,
but their home plane is the Prime Material, so you can bring them
back from the dead with raise dead. You could also say that that
makes them the equivalent of a PMP [prime material plane] creature
for the purpose of polymorph.
- Further limitations on size and hit dice from Skip Williams:
The new form can range in size from Diminutive to one size larger
than the subject's normal form, and can have no more hit dice
than you have, or that the subject has, (which ever is greater),
and in any case the assumed form cannot have more than 15 hit
dice.
Prestidigitation Saving Throw: None.
Post-errata Dancing Lights Saving Throw: None.
Virtue Saving Throw: Will (harmless).
Range for Wail of the Banshee: The spread extends
to close range (centered on the caster).
Components and Saving Throw for Bull's Strength, Cat's Grace,
Endurance, and Eagle's Splendor: They should all be the
same (except for Cat's Grace, which doesn't need DF). [Thus
components V,S,M/DF for all except Cat's Grace, and saving throw
Will negates (harmless).]
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