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Forgotten Realms Campaign Setting Errata
From Eric Noah's Site and WOTC

Kir-lanan ECL: The ECL table in Chapter 8: Running the Realms referred to an earlier version of the kir-lanan. The earlier kir-lanan was only a 1 HD monster, and we wound up making them substantially tougher. We're setting the ECL of the kir-lanan at +6 -- they're a little better than ogre PCs (a sample ECL +5 critter) due to their negative energy powers, flight, and favorable ability score modifiers. [Rich Baker on the WotC FR Boards]

Serusan Language: Serusan uses the same alphabet as the Aquan language (i.e., Elven). There is no Aquan alphabet. (Sean Reynolds)

Heirophant Prestige Class Prerequisites: The hierophant's skills requirement line should read: Skills: Knowledge (nature) 15 ranks or Knowledge (religion) 15 ranks. [Sean Reynolds] (thanks to Jason for the scoop)

Great Shout Spell: There's a very weak version of the great shout spell in the FRCS, and a much stronger one (of the same level) in Tome & Blood. Which is correct? You should use the Tome and Blood version of the spell. [WotC Customer Service] (Thanks to Azul Simmons for the scoop) The correct version, which should appear in the FRCS errata when posted, is as follows:

Great Shout
Evocation [Sonic]
Level: Brd 6, Sorc/Wiz 8
Components: V, S, F
Casting Time: 1 action
Range: Close (25 ft +5 ft/2 levels)
Area: Line 5 ft. high and 5 ft. wide, and a cone (see text)
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: Yes (object)

   You emit a thunderous, devastating yell. The primary effect is a line of intense sonic energy 5 feet high and 5 feet wide and as long as the spell's range. Stone, crystal, and metal objects in the area take 20d6 points of damage. Creatures holding valuable objects can attempt Reflex saves to negate the damage. Objects that survive the spell's primary effect are not subject to the secondary effect.

   The spell's secondary effect is a cone of sound centered on the line. Creatures within the cone take 10d6 points of damage, and are stunned for 1 round and deafened for 4d6 rounds. A successful Fortitude save negates the stunning and halves both the damage and the duration of the deafness. Any exposed brittle or crystalline object or crystalline creature takes 1d6 points of damage per caster level (maximum 20d6). Creatures holding fragile objects can negate damage to them with successful Reflex saves.

[Description of what penalties a deafened character suffers.]

The great shout spell cannot penetrate the spell silence.

Arcane Focus: A small metal or ivory horn.


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