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Darak and Roogo had scouted the mountain side
for over 5 hours gathering information on the humanoids and
their lair. They just encountered a two orc patrol and dispatched
them
easily. Now they had a clear view of the entrance to the orc caves.
"Odd
there is only one guard to the entrance of their lair. A single
dirty muscular
orc
from the Rock Skull
clan
if I read his tattoo correctly." remarked Roogo.
Darak stroked his long salt and pepper beard in deep thought.
He realized that if the guard alerted those inside they
would have to fight dozens of orcs. "I
know what we will do Roogo. I will make an illusion to make us
look and sound like
the two orc patrol we
just slain and we can slip by the guard. How is your
orcish?" The
half-elven thief nodded in agreement "Very
good, I am fluent." he said proudly. Both know the
two orc patrol was due back about this time so Darak's
idea was timed perfectly.
The spell was prepared and cast. Darak and Roogo appeared
exactly as the two orcs they encountered. Darak even duplicated
the wretched
smell they gave off of bad wine, body odor, and burnt food. Calmly
both approached the entrance to the underground orc caves. The
orc guard
raised
an
eyebrow, pulled out a large flask, drank from it,
and wiped his mouth on his sleeve. "Probably
more of that terrible wine" Darak commented. The massive
orc put away the flask and crossed his arms just as Darak and
Roogo got to
the large
wooden
frame of the entrance.
"And where do you
two think you're going?" the
large orc asked. Roogo answered in orcish "Our
patrol is up, we are going inside." Short,
simple, to the point Roogo thought. The large orc held out his
hand to stop the two and he started laughing. "First
off, Gruk wears his weapon on his left side not his right. Second
Gruk
uses contractions like 'we're' not 'we are'. Third Gruk has
a slight limp from a leg injury he attained a week ago. Since you
look like Gruk, and I noticed the inconsistency
in your imitation of Gruk, I presume
this is a very elaborate illusion. So I took the liberty to drink
a
potion
to protect myself from your
wizard that cast the spell.
I'm guessing
that's
him concentrating
on the spell behind you?" The orc explained all this
to a stunned Darak and Roogo as he calmed pulled out a glowing
short sword
from his back and mace
from
his
side. "Also Gruk always comes in before
his shift is up, that lazy orc. By the ways you don't happen have
elf
blood do you? I picked
up a slight elven accent in that orcish of yours, I sooo hope you
are allergic to Elf Slayer, my short sword, MUHAHA...". As
the bellowing orc raises his mace to smash the two adventurers
they stand there stupefied by their confrontation of superior
humanoid intelligence.
Have
you ever done this to players or have had this done to you? A seemingly
simple
monster or encounter that has unbelievable insight to a situation
and defeats or hampers a party of adventurers? For a player it
is very frustrating and as a DM you need to reevaluate your adventure
and how you play monsters.
Why would a DM play a not so bright orc guard
with such genius intuition? There are many reasons but most of
the ones
I have
discovered are the following:
1. The DM is frustrated with the relative ease at which the party
members have outwitted the adventure making it a cake walk. Now
he overcompensates with the next encounter.
2. The DM is unfamiliar with the monster and misplays their intelligence
and character by accident. Of course the example above is too the
extreme.
3. The DM is not capable of playing a dumb monster or has trouble
focusing on personality traits of a specific creature in certain
situations.
As a DM you should
always take the time and read a monsters tendencies, society, and
combat tactics. When you have a firm grasp of how the monster behaves
incorporate its intelligence into the role playing formula. This
not only makes interesting situations but makes playing the monster
easier. The monster has a personality and intelligence
that plays itself in a certain way. It is also more entertaining
playing a monster based on their personality and intellect. If
the creature is a moron it can be outwitted, if it is
smart you can
give it insight. There will be situations where you can present
the party with a seemingly
easy
encounter
for them
only
to find
their
weak
opponents are well prepared and cunning. Or a DM present a party
with a greater challenge but the actual encounter is not as dangerous
as it appears due to a monster's motives and personal traits. Lets
look at some examples.
A 9th level party attacking lair of Kobolds: This
may seem like a simple task for such a high level party but consider
the opponent
and their advantages: small, cunning, trap makers, knowledge of
their cave system, most leaders are sorcerers. This makes a lethal
combination that PCs
must overcome.
A DM could now spice up the adventure making the Kobolds a
fanatical self-sacrificing clan that is not afraid to die for
their god. They could attack in groups with perhaps 1 or 2 of them
as suicide attackers that their sole purpose is to detonate the
bead
from
a necklace of fireballs in
their hands. Now the seemingly easy task for a group of 9th levels
characters has become nightmarish as any one of a dozen attacking
Kobolds they run into can be holding a 10d6 bead of fiery death.
A 1st level party encountering a Kyton devil: The
Kyton clearly outmatches the 1st level party with his devil
immunities and damage reduction alone.
But Kytons, being not too bright, like to stalk
pray for hours building up fear and dread before attacking them.
This
could
allow
the party
to
form
a defense
or idea to defeat the overpowering foe while at the same time creating
a sense of terror from the DM. For players this becomes a
difficult horrifying challenge to overcome that brings thrill
and excitement. For DMs this is a chance to
role play a notorious
creature to the full level of its personality instilling fear and
terror into its opponents until the final confrontation. The reward
for defeating and outwitting
such
an
opponent
would be appreciated
by both DM and
players
alike.
A 7th level party encountering a 20th level necromancer
and his horde of undead: While a straight up fight
would end up in the slaughter of the party as a DM you need
to take a look at
the
motives of the villain
when setting up this encounter. A good scenario would be for the
necromancer be on a time table and the PCs catch him in the middle
of a very precise ritual. The necromancer sends his undead to deal
with the party while occasionally casting a spell to aiding his
minions. He is too busy completing the "Ritual of Doom" to be
bothered by such inconsequential living beings. Even
though the villain can stop what he is doing and take 4-5 rounds
to dispose of the party with ease, the ritual and his big ego
get in the way allowing the party to have a fighting chance.
Now all this does not mean you can't have a
creature that is different than the ordinary in intelligence and
personality. You can have a high intelligence
orc, but would he be really guarding an entrance to a cave or would
he be a general or perhaps even a wizard? Unique highly intelligent
creatures need to be placed
in the correct situation at the opportune time. They should not
be used as a matter of convenience because the party is frustrating
the DM. |