Corrections because there is no errata page...yet:
Energy Drain: On p. 8 of the Monster Manual, under Energy
Drain, you should strike out the part in parentheses in the following
"For each negative level inflicted on an
opponent, the draining creature heals 5 points of damage
on a critical hit)." Skip Williams says, "The parenthetical
should be struck (it's a leftover from an earlier draft of the rules)."
Wraiths Spawn Wraiths: WotC's customer service indicates
that a character slain by a wraith becomes a wraith, not a wight
as printed in the Monster Manual.
Advancing Creatures: WotC's Sean Reynolds passed along a
correction to the Monster Manual, p. 14 at the bottom, the "Challenge
Rating" paragraph under the "Example of Monster Advancement."
The long and short of it is that advanced creatures have a higher
Challenge Rating and are worth more XP, as outlined on p. 102 of
the DMG. Sean says the correction comes from Skip Williams:
Challenge Rating: The otyugh's experience award
increases by the same ratio as the increase in Hit Dice, and its
effective CR increases +1 for each full +50% by which the Hit Dice
increase. This creature grew from 6 to 15 HD, a multiplication of
2 1/2. Parties who defeat this monster receive 2 1/2 times the normal
experience award. Since its HD increase +150%, its effective CR
rises 3 steps from CR 4 to CR 7.
Swallow Whole: The text describing the swallow whole special
attack (page 9 of the Monster Manual) should also say:
Creatures swallowed whole are considered grappled.
A creature with the swallow whole special attack does not suffer
any penalties for grappling creatures it has swallowed; thus it
retains its Dexterity bonus to AC and can make attacks, cast spells,
and threaten squares normally. If a Creature's description of the
swallow whole special attack allows swallowed creatures to cut their
way free, it should say, "light piercing or slashing weapon"
rather than "Small or Tiny slashing weapon."
Scent: How long does it take for a creature with Scent
find a concealed opponent's location? It takes "a move-equivalent
action" (NOT a partial action as mistakenly listed on pg. 10
of the MM) to pinpoint the direction of the creature. (Sean Reynolds)
Skeletons take half damage from piercing or slashing weapons.
(Sage Advice, Dragon #283)
Retriever should have fast healing, not regeneration. (Sage
Advice, Dragon #283)
Celestials: Planetars and solars should have fast healing,
not regeneration. They can reattach lost limbs. (Sage Advice, Dragon
Kyton: Any blessed or holy weapon of +2 or better enhancement
can deal normal damage to a kyton (as do fire and acid).
Devil, Pit Fiend: The pit fiend's damage reduction should
be 30/+3. (Sage Advice, Dragon #283)
Ghost Telekinesis: WotC's Dave Noonan says, "Ghost
TK only works on objects."