	--< Things to do/fix >--

	--< Fixed/Improved >--
action initiator selected - shows white
some code cleanup
weapon search/load
new monster - unable to add
EOR - ignore no-show
init's - enable field
added Dice Roller - in Other tab
spell - touch attk, ranged touch attk
at EOR - redo Init Seq ?
remove dead (-10) characters from the init seq list
added SRD tab for spells etc
damage reduction
extra dice types
combat message - into a browser type
minor UI changes
notes area
init seq ... EOR fixes
adjustments - check someone 'effected'
action results - Damage/stun/bleed/inactive. always the same field sequence
qk-monster - CR check/search
xp calc - fixes
dice roller - added a running total (7-sep-05)
qk-monster edit - fixes (7-sep-05)
changes to the adjust area - added a effects-type selector ie. morale/luck etc (7-sep-05)
added a more dynamic flag/options area (8-sep-05)
end of round - bleeding checks (8-sep-05)
system directory - where to look for data files etc (12-sep-05)
edit - you can select another to edit without Accepting/Canceling the changes (14-sep-05)
minor bug fixes (14-sep-05)
heal 'damage' now takes a roll as well (14-sep-05)
it saves the previous attack details (14-sep-05)
added auto-damage area in the OTHER tab (14-sep-05)
added auto-stablise flag (19-sep-05)
if it has a previous attack it will auto calculate the attacks results (19-sep-05)
adjustments - some bugs fixed (19-sep-05)
other bug fixes (20-sep-05)
bleeding -> stabilisation changes/fixes (22-sep-05)
quick monster add - if set CR you cant set it back to zero. problem with some HP's (30-sep-05)
minor fixes due to GCC 4.0 issues (08-11-05)
changes to the weapon 'system' ... stores 4 attack bonuses (16-nov-05)
added a description text for each of the Other/Other selections (18-nov-05)
added a "save as a standard monster" in the Edit Monster special actions area (21-nov-05)
fixed monster's multi attack bonuses (23-nov-05)
fixed weapon search (25-nov-05)
changed the system flag method to enable flags more easily (25-nov-05)
changed the dice roller to show all possible dice types (29-nov-05)
added a player loading button in the system to facilitate multiple player groups (30-nov-05)
changes to the damage reduction calcs (30-nov-05)
added a new system flag - roll INIT rolls each round (30-nov-05)
added a new system flag - Remove Uncon Monsters from Init Seq ... you can still hit/heal 'em they just wont be in the initiative sequence (30-nov-05)
minor changes to the Status tab (05-12-05)
moved some of the 'tabs' around (12-12-05)
added a Name Generator to the "Other" tab (12-12-05)
added a Rnd Treasure Generator in the "Other" tab (15-12-05)
changed the dice parser to handle 1d6+3 + 1d4 (03-01-06)
added an EL Calculator to the Edit/Add tab (04-01-06)
added an ID resequencer to the Edit "Special Actions" (05-01-06)
added a Previous Page button to the SRD Viewer (06-01-06)
added a program argument (-h) that doesnt prefix all the file loads with it's location (18-01-06)
fixed a windows load/save filename bug :( (18-01-06)
changes to the dice roller & name generation screens (18-01-06)
fixed a prob with the dice parser (19-01-06)
fixed a prob with critical threat calc's (19-01-06)
minor changes to the Random Treasure Generator (19-01-06)
added a notes section in Edit Player/Monster (20-01-06)
added an expanded details area in the Combat tab (23-01-06)
fixes to the standard monster attack/weapon details (24-01-06)
fixed std monsters - dragons - attack stuff (31-01-06)
allow healing to be done on multiple people (01-02-06)
added a "1 Misses, 20 Hits" flag (03-02-06)
reseq ID's - not working properly (08-02-06)
added a Delete option into the Disable/Enable tab in "Other" (10-02-06)
fixed some problems with spell resistance calc's (17-02-06)
added an environment identifier to monsters and their selection (03-03-06)
changes to bleeding/stabilising on their action (09-03-06)
added resequence id in the "Dis/Enable" tab (21-03-06)
more interesting combat damage messages (05-04-06)
changed WIS to WILL (05-04-06)
fixed std monster search issue (05-04-06)
minor changes to Combat Init list colors & Status tab (21-04-06)
added a Mass Skill Check tab in "Other" (27-04-06)
fix to Adjustments, Save as System not saving all the adjustment values (28-04-06)
more Windows Save/Load debug added (09-05-06)
added no. of spells available at each level (09-05-06)
more windows issues fixed (i hope) (18-05-06)
moved to another Windows compiler to fix some weird things with MinGW *sigh* ... looking much better (23-05-06)
some more compiler fixes & auto-damage issues fixed (27-05-06)
minor GUI updates (30-05/06)
