Welcome to The Masks of Destiny campaign for
Dungeons and Dragons. This is a set of adventures that is
designed to be dropped into any DM's campaign with little or no
effort of restructuring. This campaign comes complete with NPC's,
subplots, new magic items, and monsters to delight and confound
your players. This campaign is usable by beginning DM's as well
as veterans who already know how to steal good ideas.
The mask campaign allows you to use the environment
as a foe with adventures taking place under water, under ground,
and in harsh blizzards. It also takes into account romantic subplots
and the development of intrigue and nemesis for the players.
The main magical items in the campaign are the
masks themselves, which duplicate the ability of wizard specializations.
They allow anyone who bonds with a mask to cast spells and to increase
the powers of those who already cast spells.
The plot centers around the arch-magi Xoth
who was nearly destroyed by his foes. Xoth's foes drained his powers
into the masks, but they were destroyed themselves. Xoth, reduced
to a mere mental essence, seeks to influence others to discover
the masks and to bring them closer together, thereby increasing
his power. If he can get someone to perform the proper ritual, which
supposedly grants one person the powers of all the masks, then he
could be reborn into our world with all of the requisite conquering
that ultra-powerful wizards are known to do so well.
The masks themselves are not very powerful. Only
one person can control the powers of each mask, and the spell which
are granted increase with level. Giving the masks to a low-level
party would not seriously disrupt game balance. Also, each of the
masks, while not intelligent, are aware to different degrees. They
may influence bearers and take certain actions on their own.
This campaign is set out in a very linear fashion
BUT for a more experienced DM that would not be necessary. Some
masks could be discovered by foes while players were retrieving
other ones. This campaign merely follows a path that would be the
easiest for the DM to use.
This is the first campaign to be detailed on the site and we hope
to bring you many more. We will try to do things that will be compatible
with all editions of D&D.