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Mask Campaign

Goblin Hold Mountains

   The goblin's hold mountains are a series of small mountain ranges that dominate the eastern edge of the campaign's continent. Very few plants grow on the upper slopes of the mountains and there is only a few native animals that can thrive in such a harsh environment.

   Examples of animals/creatures to be found here: mountain lions, goats, smaller birds and a few hawks that primarily prey on them. Rabbits can be found here along with the normal assortment of creatures that live in burrows. Some of the more intelligent species would include goblins, giants, dwarves, and on the highest peaks Arroka might live with some species of giant eagles. Perytons might also be a danger for travelers in the mountains.

   An extra word should be mentioned concerning the organized tribes of goblins. They are among the most numerous of inhabitants. Often they prey on each other or raid small villages near the base of the mountain ranges. Some of the tribes are nomadic, moving when the heavy rains and snows come. In these instances they may move to lower area of the mountains or down to the civilized areas, possibly causing some problems for towns that suddenly are besieged by them.

   For the purposes of this Campaign the players will be heading into the mountains in the early fall, this is also the beginning of the rainy season and many new dangers such as mudslides, over flown riverbeds and such present themselves as interesting

The Goblins:

   The goblins of the mountains here are slightly different than most, or all goblins can be used this way if you prefer. Goblins have no body or facial hair. They are disgusted by other races who have excessive amounts of hair.

   Goblin myths oddly enough tend to talk about heroes and villains of other races with supposedly "common everyday goblins" as the goblins representative. One myth has a dwarven hero who tries to kill a goblin, for making fun of his dim-wittedness, but trips over his long beard and falls off a cliff. Another myth speaks of the dishonesty of those who faces are covered by beards. A human swindler, with a long beard, convinces others to give him their gold for false reasons but the "wily goblin" realizes that the human is a liar and to prove it he cuts off the human's beard so that others will see his lying words. Finally one goblin myth mentions that some humans are very hairy because they were created by the gods from wild pigs. The very hairy humans are still very wild and probably live in the mud like pigs.

From goblin myths come certain basic beliefs that we can attribute to the average goblin:

1. Humans are untrustworthy and humans with beards are very untrustworthy.
2. Captives should be shaven or in some cases not even taken since they must be re-shaved constantly.
3. Body hair is used to cover up physical deformities or unattractive genitals.
4. Very hairy humans are close to their beast natures, you should communicate by grunting or oinking at them.

Have fun using these on your players and see if you can think of a few "myths" of your own.


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